X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=d48b0843fb9f3b73591588631429ce09e2709a8c;hb=9bc72d268d1dd9dcf7c5f1f6b911ef97b54d81bd;hp=1e94d7ccf96b741c2c0b4c1d3efec60ff86a773f;hpb=2e7f19b895424c3a77940e648639f8df2b395d0f;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index 1e94d7cc..d48b0843 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -7,6 +7,7 @@ #include "program.h" #include "programdata.h" #include "renderer.h" +#include "resourcemanager.h" #include "technique.h" #include "texturing.h" @@ -19,20 +20,73 @@ Object::Object(): meshes(1) { } +Object::Object(const Mesh *m, const Technique *t) +{ + set_mesh(m); + set_technique(t); +} + +// Avoid synthesizing ~RefPtr in files including object.h Object::~Object() { + if(meshes[0]) + if(ResourceManager *rm = meshes[0]->get_manager()) + rm->unwatch_resource(*meshes[0], *this); } void Object::set_mesh(unsigned i, const Mesh *m) { if(i>meshes.size()) - throw invalid_argument("Object::set_mesh"); + throw out_of_range("Object::set_mesh"); if(i==meshes.size()) meshes.push_back(m); else + { + if(i==0 && meshes[i]) + if(ResourceManager *rm = meshes[i]->get_manager()) + rm->unwatch_resource(*meshes[i], *this); meshes[i] = m; + } meshes[i].keep(); + + if(i==0 && m) + if(ResourceManager *rm = m->get_manager()) + rm->watch_resource(*m, *this); + + update_bounding_sphere(); +} + +void Object::update_bounding_sphere() +{ + vector points; + for(vector >::const_iterator i=meshes.begin(); i!=meshes.end(); ++i) + { + if(!*i) + continue; + + const VertexArray &vertices = (*i)->get_vertices(); + + int offset = vertices.get_format().offset(VERTEX3); + bool three = true; + if(offset<0) + { + offset = vertices.get_format().offset(VERTEX2); + three = false; + if(offset<0) + continue; + } + + unsigned n_vertices = vertices.size(); + points.reserve(points.size()+n_vertices); + for(unsigned j=0; j::from_point_cloud(points.begin(), points.end()); } const Mesh *Object::get_mesh(unsigned i) const @@ -71,11 +125,11 @@ void Object::render(Renderer &renderer, const Tag &tag) const return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); + setup_render(renderer, tag); meshes.front()->draw(renderer); + finish_render(renderer, tag); } void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const @@ -85,23 +139,31 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); + setup_render(renderer, tag); inst.setup_render(renderer, tag); - unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); + unsigned lod = min(inst.get_level_of_detail(renderer), meshes.size()-1); meshes[lod]->draw(renderer); inst.finish_render(renderer, tag); + finish_render(renderer, tag); } const RenderPass *Object::get_pass(const Tag &tag) const { - if(!technique || !technique->has_pass(tag)) + if(!technique) + throw logic_error("!technique"); + if(!technique->has_pass(tag)) return 0; return &technique->get_pass(tag); } +void Object::resource_loaded(Resource &res) +{ + if(!meshes.empty() && &res==meshes.front().get() && bounding_sphere.is_empty()) + update_bounding_sphere(); +} + Object::Loader::Loader(Object &o): DataFile::CollectionObjectLoader(o, 0) @@ -117,17 +179,17 @@ Object::Loader::Loader(Object &o, Collection &c): void Object::Loader::init() { - allow_pointer_reload = false; - add("mesh", &Loader::mesh_inline); add("mesh", &Loader::mesh_inline_lod); add("mesh", &Loader::mesh); add("mesh", &Loader::mesh_lod); add("technique", &Loader::technique_inline); add("technique", &Loader::technique); +} - // Deprecated alias, will be removed - add("lod_mesh", &Loader::mesh_lod); +void Object::Loader::finish() +{ + obj.update_bounding_sphere(); } void Object::Loader::mesh_inline() @@ -140,7 +202,7 @@ void Object::Loader::mesh_inline() void Object::Loader::mesh_inline_lod(unsigned l) { if(l>obj.meshes.size()) - throw invalid_argument("Object::Loader::mesh_inline_lod"); + throw out_of_range("Object::Loader::mesh_inline_lod"); RefPtr msh = new Mesh; load_sub(*msh); @@ -152,12 +214,12 @@ void Object::Loader::mesh_inline_lod(unsigned l) void Object::Loader::mesh(const std::string &n) { - obj.set_mesh(get_collection().get(n)); + obj.set_mesh(&get_collection().get(n)); } void Object::Loader::mesh_lod(unsigned l, const string &n) { - obj.set_mesh(l, get_collection().get(n)); + obj.set_mesh(l, &get_collection().get(n)); } void Object::Loader::technique_inline() @@ -172,7 +234,7 @@ void Object::Loader::technique_inline() void Object::Loader::technique(const std::string &n) { - obj.set_technique(get_collection().get(n)); + obj.set_technique(&get_collection().get(n)); } } // namespace GL