X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=d35517bf3adeb43773760cc2d6648d65f05a1c06;hb=8141d1e1cf5de45d1e8d640f3f8643ee748292dc;hp=ab7afc1480aaf272589df76a6dbe31ac732dd084;hpb=3787ba0acb816e99eb7fa113e04760560bfcae39;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index ab7afc14..d35517bf 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -25,9 +25,9 @@ Object::Object(const Mesh *m, const Technique *t) set_technique(t); } +// Avoid synthesizing ~RefPtr in files including object.h Object::~Object() -{ -} +{ } void Object::set_mesh(unsigned i, const Mesh *m) { @@ -41,6 +41,32 @@ void Object::set_mesh(unsigned i, const Mesh *m) meshes[i].keep(); } +void Object::update_bounding_sphere() +{ + vector points; + for(vector >::const_iterator i=meshes.begin(); i!=meshes.end(); ++i) + { + const VertexArray &vertices = (*i)->get_vertices(); + int offset = vertices.get_format().offset(VERTEX3); + if(offset<0) + { + // TODO Handle two-dimensional meshes + bounding_sphere = Geometry::BoundingSphere(); + return; + } + + unsigned n_vertices = vertices.size(); + points.reserve(points.size()+n_vertices); + for(unsigned j=0; j::from_point_cloud(points.begin(), points.end()); +} + const Mesh *Object::get_mesh(unsigned i) const { if(i>=meshes.size()) @@ -77,9 +103,7 @@ void Object::render(Renderer &renderer, const Tag &tag) const return; Renderer::Push push(renderer); - renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); setup_render(renderer, tag); meshes.front()->draw(renderer); @@ -93,9 +117,7 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t return; Renderer::Push push(renderer); - renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); setup_render(renderer, tag); inst.setup_render(renderer, tag); @@ -107,7 +129,9 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t const RenderPass *Object::get_pass(const Tag &tag) const { - if(!technique || !technique->has_pass(tag)) + if(!technique) + throw logic_error("!technique"); + if(!technique->has_pass(tag)) return 0; return &technique->get_pass(tag); } @@ -138,6 +162,11 @@ void Object::Loader::init() add("lod_mesh", &Loader::mesh_lod); } +void Object::Loader::finish() +{ + obj.update_bounding_sphere(); +} + void Object::Loader::mesh_inline() { RefPtr msh = new Mesh;