X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=bd899961030095439688bf3bdc866691cfccb088;hb=f98e4dc9f86e4d8603359b2b45ae02a2acd65605;hp=1e94d7ccf96b741c2c0b4c1d3efec60ff86a773f;hpb=2e7f19b895424c3a77940e648639f8df2b395d0f;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index 1e94d7cc..bd899961 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -19,6 +19,12 @@ Object::Object(): meshes(1) { } +Object::Object(const Mesh *m, const Technique *t) +{ + set_mesh(m); + set_technique(t); +} + Object::~Object() { } @@ -26,7 +32,7 @@ Object::~Object() void Object::set_mesh(unsigned i, const Mesh *m) { if(i>meshes.size()) - throw invalid_argument("Object::set_mesh"); + throw out_of_range("Object::set_mesh"); if(i==meshes.size()) meshes.push_back(m); @@ -71,7 +77,7 @@ void Object::render(Renderer &renderer, const Tag &tag) const return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); renderer.set_material(pass->get_material()); renderer.set_texturing(pass->get_texturing()); @@ -85,12 +91,12 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); renderer.set_material(pass->get_material()); renderer.set_texturing(pass->get_texturing()); inst.setup_render(renderer, tag); - unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); + unsigned lod = min(inst.get_level_of_detail(renderer), meshes.size()-1); meshes[lod]->draw(renderer); inst.finish_render(renderer, tag); } @@ -117,8 +123,6 @@ Object::Loader::Loader(Object &o, Collection &c): void Object::Loader::init() { - allow_pointer_reload = false; - add("mesh", &Loader::mesh_inline); add("mesh", &Loader::mesh_inline_lod); add("mesh", &Loader::mesh); @@ -140,7 +144,7 @@ void Object::Loader::mesh_inline() void Object::Loader::mesh_inline_lod(unsigned l) { if(l>obj.meshes.size()) - throw invalid_argument("Object::Loader::mesh_inline_lod"); + throw out_of_range("Object::Loader::mesh_inline_lod"); RefPtr msh = new Mesh; load_sub(*msh); @@ -152,12 +156,12 @@ void Object::Loader::mesh_inline_lod(unsigned l) void Object::Loader::mesh(const std::string &n) { - obj.set_mesh(get_collection().get(n)); + obj.set_mesh(&get_collection().get(n)); } void Object::Loader::mesh_lod(unsigned l, const string &n) { - obj.set_mesh(l, get_collection().get(n)); + obj.set_mesh(l, &get_collection().get(n)); } void Object::Loader::technique_inline() @@ -172,7 +176,7 @@ void Object::Loader::technique_inline() void Object::Loader::technique(const std::string &n) { - obj.set_technique(get_collection().get(n)); + obj.set_technique(&get_collection().get(n)); } } // namespace GL