X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=ab7afc1480aaf272589df76a6dbe31ac732dd084;hb=3787ba0acb816e99eb7fa113e04760560bfcae39;hp=f23f66584880d0bd18a4bf55d9eaf6cc0dba3e7e;hpb=b5dd2b141640b2483cc290d99cdc2a0bf72be1b4;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index f23f6658..ab7afc14 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -32,7 +32,7 @@ Object::~Object() void Object::set_mesh(unsigned i, const Mesh *m) { if(i>meshes.size()) - throw invalid_argument("Object::set_mesh"); + throw out_of_range("Object::set_mesh"); if(i==meshes.size()) meshes.push_back(m); @@ -77,11 +77,13 @@ void Object::render(Renderer &renderer, const Tag &tag) const return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); renderer.set_material(pass->get_material()); renderer.set_texturing(pass->get_texturing()); + setup_render(renderer, tag); meshes.front()->draw(renderer); + finish_render(renderer, tag); } void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const @@ -91,14 +93,16 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); renderer.set_material(pass->get_material()); renderer.set_texturing(pass->get_texturing()); + setup_render(renderer, tag); inst.setup_render(renderer, tag); - unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); + unsigned lod = min(inst.get_level_of_detail(renderer), meshes.size()-1); meshes[lod]->draw(renderer); inst.finish_render(renderer, tag); + finish_render(renderer, tag); } const RenderPass *Object::get_pass(const Tag &tag) const @@ -144,7 +148,7 @@ void Object::Loader::mesh_inline() void Object::Loader::mesh_inline_lod(unsigned l) { if(l>obj.meshes.size()) - throw invalid_argument("Object::Loader::mesh_inline_lod"); + throw out_of_range("Object::Loader::mesh_inline_lod"); RefPtr msh = new Mesh; load_sub(*msh);