X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=938e83f911211cd75b2e50302b6ad00d67345005;hb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;hp=edfe39e56008e580e85b292c7508395260de9e71;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index edfe39e5..938e83f9 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -12,7 +12,6 @@ Distributed under the LGPL #include "mesh.h" #include "object.h" #include "objectinstance.h" -#include "objectpass.h" #include "program.h" #include "programdata.h" #include "technique.h" @@ -26,19 +25,22 @@ namespace GL { Object::Object(): meshes(1), - own_technique(false), - technique(0) + technique(0), + own_mesh(false), + own_technique(false) { } Object::~Object() { if(own_technique) delete technique; + if(own_mesh) + delete meshes[0]; } void Object::render(const Tag &tag) const { - const RenderPass *pass=get_pass(tag); + const RenderPass *pass = get_pass(tag); if(!pass) return; @@ -48,7 +50,7 @@ void Object::render(const Tag &tag) const void Object::render(const ObjectInstance &inst, const Tag &tag) const { - const RenderPass *pass=get_pass(tag); + const RenderPass *pass = get_pass(tag); if(!pass) return; @@ -67,17 +69,31 @@ const RenderPass *Object::get_pass(const Tag &tag) const void Object::render_instance(const ObjectInstance &inst, const Tag &tag) const { inst.setup_render(tag); - unsigned lod=min(inst.get_level_of_detail(), meshes.size()-1); + unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); meshes[lod]->draw(); inst.finish_render(tag); } +Object::Loader::Loader(Object &o): + DataFile::CollectionObjectLoader(o, 0) +{ + init(); +} + Object::Loader::Loader(Object &o, Collection &c): DataFile::CollectionObjectLoader(o, &c) { + init(); +} + +void Object::Loader::init() +{ + allow_pointer_reload = false; + add("lod_mesh", &Loader::lod_mesh); - add("mesh", &Loader::mesh); + add("mesh", static_cast(&Loader::mesh)); + add("mesh", static_cast(&Loader::mesh)); add("technique", &Loader::technique); add("technique", &Object::technique); } @@ -85,20 +101,37 @@ Object::Loader::Loader(Object &o, Collection &c): void Object::Loader::lod_mesh(unsigned l, const string &n) { obj.meshes.resize(l+1, 0); - obj.meshes[l]=get_collection().get(n); + obj.meshes[l] = get_collection().get(n); +} + +void Object::Loader::mesh() +{ + if(obj.meshes[0]) + throw InvalidState("A mesh is already loaded"); + + RefPtr msh = new Mesh; + load_sub(*msh); + obj.meshes[0] = msh.release(); + obj.own_mesh = true; } -void Object::Loader::mesh(const string &n) +void Object::Loader::mesh(const std::string &n) { - obj.meshes[0]=get_collection().get(n); + if(obj.meshes[0]) + throw InvalidState("A mesh is already loaded"); + + obj.meshes[0] = get_collection().get(n); } void Object::Loader::technique() { - RefPtr tch=new Technique; - load_sub(*tch, get_collection()); - obj.technique=tch.release(); - obj.own_technique=true; + RefPtr tech = new Technique; + if(coll) + load_sub(*tech, get_collection()); + else + load_sub(*tech); + obj.technique = tech.release(); + obj.own_technique = true; } } // namespace GL