X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=769996834bd89692f1be7496e6c2d1a411b0d3b6;hb=0119ca4f792dc761e5248b76de71f2844c0e3997;hp=5aec7e744a3ce308c8b818edb76c8ce4a8a39abd;hpb=0fc02952ed449ff85f5f9e96ea2fc724c8456891;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index 5aec7e74..76999683 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -19,14 +19,20 @@ Object::Object(): meshes(1) { } -Object::~Object() +Object::Object(const Mesh *m, const Technique *t) { + set_mesh(m); + set_technique(t); } +// Avoid synthesizing ~RefPtr in files including object.h +Object::~Object() +{ } + void Object::set_mesh(unsigned i, const Mesh *m) { if(i>meshes.size()) - throw invalid_argument("Object::set_mesh"); + throw out_of_range("Object::set_mesh"); if(i==meshes.size()) meshes.push_back(m); @@ -71,11 +77,13 @@ void Object::render(Renderer &renderer, const Tag &tag) const return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); renderer.set_material(pass->get_material()); renderer.set_texturing(pass->get_texturing()); + setup_render(renderer, tag); meshes.front()->draw(renderer); + finish_render(renderer, tag); } void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const @@ -85,14 +93,16 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); renderer.set_material(pass->get_material()); renderer.set_texturing(pass->get_texturing()); + setup_render(renderer, tag); inst.setup_render(renderer, tag); - unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); + unsigned lod = min(inst.get_level_of_detail(renderer), meshes.size()-1); meshes[lod]->draw(renderer); inst.finish_render(renderer, tag); + finish_render(renderer, tag); } const RenderPass *Object::get_pass(const Tag &tag) const @@ -138,7 +148,7 @@ void Object::Loader::mesh_inline() void Object::Loader::mesh_inline_lod(unsigned l) { if(l>obj.meshes.size()) - throw invalid_argument("Object::Loader::mesh_inline_lod"); + throw out_of_range("Object::Loader::mesh_inline_lod"); RefPtr msh = new Mesh; load_sub(*msh);