X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=6bc872a198553eb38aa65ae67052b32ace758597;hb=72790b3aba8ddc1a6d020646fb7312959729777b;hp=d573fdd4975695eddfd3d164eca0128d97936937;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index d573fdd4..6bc872a1 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -1,6 +1,5 @@ #include -#include -#include "except.h" +#include #include "material.h" #include "mesh.h" #include "object.h" @@ -20,14 +19,20 @@ Object::Object(): meshes(1) { } -Object::~Object() +Object::Object(const Mesh *m, const Technique *t) { + set_mesh(m); + set_technique(t); } +// Avoid synthesizing ~RefPtr in files including object.h +Object::~Object() +{ } + void Object::set_mesh(unsigned i, const Mesh *m) { if(i>meshes.size()) - throw InvalidParameterValue("LODs must be continuous"); + throw out_of_range("Object::set_mesh"); if(i==meshes.size()) meshes.push_back(m); @@ -72,11 +77,11 @@ void Object::render(Renderer &renderer, const Tag &tag) const return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); + setup_render(renderer, tag); meshes.front()->draw(renderer); + finish_render(renderer, tag); } void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const @@ -86,14 +91,14 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); + setup_render(renderer, tag); inst.setup_render(renderer, tag); - unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); + unsigned lod = min(inst.get_level_of_detail(renderer), meshes.size()-1); meshes[lod]->draw(renderer); inst.finish_render(renderer, tag); + finish_render(renderer, tag); } const RenderPass *Object::get_pass(const Tag &tag) const @@ -118,8 +123,6 @@ Object::Loader::Loader(Object &o, Collection &c): void Object::Loader::init() { - allow_pointer_reload = false; - add("mesh", &Loader::mesh_inline); add("mesh", &Loader::mesh_inline_lod); add("mesh", &Loader::mesh); @@ -141,7 +144,7 @@ void Object::Loader::mesh_inline() void Object::Loader::mesh_inline_lod(unsigned l) { if(l>obj.meshes.size()) - throw InvalidParameterValue("LODs must be continuous"); + throw out_of_range("Object::Loader::mesh_inline_lod"); RefPtr msh = new Mesh; load_sub(*msh); @@ -153,12 +156,12 @@ void Object::Loader::mesh_inline_lod(unsigned l) void Object::Loader::mesh(const std::string &n) { - obj.set_mesh(get_collection().get(n)); + obj.set_mesh(&get_collection().get(n)); } void Object::Loader::mesh_lod(unsigned l, const string &n) { - obj.set_mesh(l, get_collection().get(n)); + obj.set_mesh(l, &get_collection().get(n)); } void Object::Loader::technique_inline() @@ -173,7 +176,7 @@ void Object::Loader::technique_inline() void Object::Loader::technique(const std::string &n) { - obj.set_technique(get_collection().get(n)); + obj.set_technique(&get_collection().get(n)); } } // namespace GL