X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=637af62a3753becb9407e346fb471bad9213f94a;hb=e042e093a4761f1227d4dd80d695e01642e17ffd;hp=d573fdd4975695eddfd3d164eca0128d97936937;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index d573fdd4..637af62a 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -1,6 +1,5 @@ #include -#include -#include "except.h" +#include #include "material.h" #include "mesh.h" #include "object.h" @@ -20,14 +19,20 @@ Object::Object(): meshes(1) { } -Object::~Object() +Object::Object(const Mesh *m, const Technique *t) { + set_mesh(m); + set_technique(t); } +// Avoid synthesizing ~RefPtr in files including object.h +Object::~Object() +{ } + void Object::set_mesh(unsigned i, const Mesh *m) { if(i>meshes.size()) - throw InvalidParameterValue("LODs must be continuous"); + throw out_of_range("Object::set_mesh"); if(i==meshes.size()) meshes.push_back(m); @@ -36,6 +41,32 @@ void Object::set_mesh(unsigned i, const Mesh *m) meshes[i].keep(); } +void Object::update_bounding_sphere() +{ + vector points; + for(vector >::const_iterator i=meshes.begin(); i!=meshes.end(); ++i) + { + const VertexArray &vertices = (*i)->get_vertices(); + int offset = vertices.get_format().offset(VERTEX3); + if(offset<0) + { + // TODO Handle two-dimensional meshes + bounding_sphere = Geometry::BoundingSphere(); + return; + } + + unsigned n_vertices = vertices.size(); + points.reserve(points.size()+n_vertices); + for(unsigned j=0; j::from_point_cloud(points.begin(), points.end()); +} + const Mesh *Object::get_mesh(unsigned i) const { if(i>=meshes.size()) @@ -72,11 +103,11 @@ void Object::render(Renderer &renderer, const Tag &tag) const return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); + setup_render(renderer, tag); meshes.front()->draw(renderer); + finish_render(renderer, tag); } void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const @@ -86,19 +117,21 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t return; Renderer::Push push(renderer); - renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); + setup_render(renderer, tag); inst.setup_render(renderer, tag); - unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); + unsigned lod = min(inst.get_level_of_detail(renderer), meshes.size()-1); meshes[lod]->draw(renderer); inst.finish_render(renderer, tag); + finish_render(renderer, tag); } const RenderPass *Object::get_pass(const Tag &tag) const { - if(!technique || !technique->has_pass(tag)) + if(!technique) + throw logic_error("!technique"); + if(!technique->has_pass(tag)) return 0; return &technique->get_pass(tag); } @@ -118,17 +151,17 @@ Object::Loader::Loader(Object &o, Collection &c): void Object::Loader::init() { - allow_pointer_reload = false; - add("mesh", &Loader::mesh_inline); add("mesh", &Loader::mesh_inline_lod); add("mesh", &Loader::mesh); add("mesh", &Loader::mesh_lod); add("technique", &Loader::technique_inline); add("technique", &Loader::technique); +} - // Deprecated alias, will be removed - add("lod_mesh", &Loader::mesh_lod); +void Object::Loader::finish() +{ + obj.update_bounding_sphere(); } void Object::Loader::mesh_inline() @@ -141,7 +174,7 @@ void Object::Loader::mesh_inline() void Object::Loader::mesh_inline_lod(unsigned l) { if(l>obj.meshes.size()) - throw InvalidParameterValue("LODs must be continuous"); + throw out_of_range("Object::Loader::mesh_inline_lod"); RefPtr msh = new Mesh; load_sub(*msh); @@ -153,12 +186,12 @@ void Object::Loader::mesh_inline_lod(unsigned l) void Object::Loader::mesh(const std::string &n) { - obj.set_mesh(get_collection().get(n)); + obj.set_mesh(&get_collection().get(n)); } void Object::Loader::mesh_lod(unsigned l, const string &n) { - obj.set_mesh(l, get_collection().get(n)); + obj.set_mesh(l, &get_collection().get(n)); } void Object::Loader::technique_inline() @@ -173,7 +206,7 @@ void Object::Loader::technique_inline() void Object::Loader::technique(const std::string &n) { - obj.set_technique(get_collection().get(n)); + obj.set_technique(&get_collection().get(n)); } } // namespace GL