X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=ba21f256a6370abecb45d17feef9d40aa5818051;hb=8b99547d099c96bd8cc6037e2026db123b2523c1;hp=9ad924f2a246fe00932dc2744531aa94e7b2d3be;hpb=083578c2ca0aabfa60e8872e23d53e9101795dff;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 9ad924f2..ba21f256 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -1,23 +1,23 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MESH_H_ #define MSP_GL_MESH_H_ #include #include "batch.h" #include "vertexarray.h" +#include "windingtest.h" namespace Msp { namespace GL { class Buffer; +class Renderer; -class Mesh +/** +Raw mesh data, consisting of a VertexArray and one or more Batches. Though a +Mesh can draw itself, it's usually used as part of Renderables rather than on +its own. +*/ +class Mesh: public Bindable { friend class MeshBuilder; @@ -27,15 +27,20 @@ public: public: Loader(Mesh &); private: - void vertices(VertexFormat); + void vertices(const std::vector &); void batch(PrimitiveType); + void winding(FaceWinding); }; private: VertexArray vertices; std::list batches; + Buffer *vbuf; Buffer *ibuf; - bool defer_ibuf; + unsigned vao_id; + bool defer_buffers; + mutable unsigned char dirty; + const WindingTest *winding; public: Mesh(); @@ -44,15 +49,27 @@ public: void clear(); void use_buffers(bool); +private: + void create_buffers(); + void refresh() const; +public: const VertexArray &get_vertices() const { return vertices; } + const Buffer *get_index_buffer() const { return ibuf; } unsigned get_n_vertices() const; float *modify_vertex(unsigned); void add_batch(const Batch &b); const std::list &get_batches() { return batches; } + void set_winding(const WindingTest *); + void draw() const; + void draw(Renderer &) const; + + void bind() const; + + static void unbind(); }; } // namespace GL