X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=b4ba0c45151534fab16a0023b05c00cce636d5da;hb=d971f8d4848c0b3b453c626a2dafe19445e3e5a8;hp=c09fad6da74ae1ab64fd361b17bb4714d4de34f9;hpb=42923751e8e2ef1472058f32194ad95d47d073ea;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index c09fad6d..b4ba0c45 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -5,6 +5,7 @@ #include "batch.h" #include "resource.h" #include "vertexarray.h" +#include "vertexsetup.h" #include "windingtest.h" namespace Msp { @@ -12,14 +13,13 @@ namespace GL { class Buffer; class Renderer; -class VertexSetup; /** Raw mesh data, consisting of a VertexArray and one or more Batches. Though a Mesh can draw itself, it's usually used as part of Renderables rather than on its own. */ -class Mesh: public Bindable, public Resource +class Mesh: public Resource { friend class MeshBuilder; @@ -56,7 +56,7 @@ private: std::vector batches; Buffer *vbuf; Buffer *ibuf; - VertexSetup *vtx_setup; + VertexSetup vtx_setup; bool defer_buffers; mutable bool dirty; bool disallow_rendering; @@ -76,7 +76,7 @@ private: public: const VertexArray &get_vertices() const { return vertices; } - const VertexSetup *get_vertex_setup() const { return vtx_setup; } + const VertexSetup &get_vertex_setup() const { return vtx_setup; } const Buffer *get_index_buffer() const { return ibuf; } unsigned get_n_vertices() const; float *modify_vertex(unsigned); @@ -86,16 +86,9 @@ public: void set_winding(const WindingTest *); - void draw() const; void draw(Renderer &) const; void draw_instanced(Renderer &, const VertexSetup &, unsigned) const; - /** Binds the mesh for rendering. The vertex array is applied using generic - attributes only. Uses vertex array object if possible. */ - void bind() const; - - static void unbind(); - virtual int get_load_priority() const { return 1; } virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); virtual UInt64 get_data_size() const;