X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=b4ba0c45151534fab16a0023b05c00cce636d5da;hb=47853d7a557bf81131512832a9e531cb04d273ca;hp=388d4d8806affd4d63901be8b7335a7bc7a85f55;hpb=c51030d1cb2308d30db80303a561de1774dfdb76;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 388d4d88..b4ba0c45 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -5,6 +5,7 @@ #include "batch.h" #include "resource.h" #include "vertexarray.h" +#include "vertexsetup.h" #include "windingtest.h" namespace Msp { @@ -18,7 +19,7 @@ Raw mesh data, consisting of a VertexArray and one or more Batches. Though a Mesh can draw itself, it's usually used as part of Renderables rather than on its own. */ -class Mesh: public Bindable, public Resource +class Mesh: public Resource { friend class MeshBuilder; @@ -52,10 +53,10 @@ private: }; VertexArray vertices; - std::list batches; + std::vector batches; Buffer *vbuf; Buffer *ibuf; - unsigned vao_id; + VertexSetup vtx_setup; bool defer_buffers; mutable bool dirty; bool disallow_rendering; @@ -70,32 +71,26 @@ public: ~Mesh(); void clear(); - void use_buffers(bool); private: void create_buffers(); - void setup_vao() const; public: const VertexArray &get_vertices() const { return vertices; } + const VertexSetup &get_vertex_setup() const { return vtx_setup; } const Buffer *get_index_buffer() const { return ibuf; } unsigned get_n_vertices() const; float *modify_vertex(unsigned); void add_batch(const Batch &b); - const std::list &get_batches() { return batches; } + const std::vector &get_batches() const { return batches; } void set_winding(const WindingTest *); - void draw() const; void draw(Renderer &) const; + void draw_instanced(Renderer &, const VertexSetup &, unsigned) const; - /** Binds the mesh for rendering. The vertex array is applied using generic - attributes only. Uses vertex array object if possible. */ - void bind() const; - - static void unbind(); - - virtual Resource::AsyncLoader *load(IO::Seekable &); + virtual int get_load_priority() const { return 1; } + virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); virtual UInt64 get_data_size() const; virtual void unload(); };