X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=9e086e8770502778167702a3bebaa6cc935f6148;hb=f5469600171c951438fb62df6427bf968adda28c;hp=db0163e17ef3521ef471109758b9d846c6649782;hpb=f3ee640033ec6367915b51a3beaf2330f39d75ac;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index db0163e1..9e086e87 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -5,6 +5,7 @@ #include "batch.h" #include "resource.h" #include "vertexarray.h" +#include "vertexsetup.h" #include "windingtest.h" namespace Msp { @@ -12,14 +13,13 @@ namespace GL { class Buffer; class Renderer; -class VertexSetup; /** Raw mesh data, consisting of a VertexArray and one or more Batches. Though a Mesh can draw itself, it's usually used as part of Renderables rather than on its own. */ -class Mesh: public Bindable, public Resource +class Mesh: public Resource { friend class MeshBuilder; @@ -56,7 +56,7 @@ private: std::vector batches; Buffer *vbuf; Buffer *ibuf; - VertexSetup *vtx_setup; + VertexSetup vtx_setup; bool defer_buffers; mutable bool dirty; bool disallow_rendering; @@ -71,12 +71,12 @@ public: ~Mesh(); void clear(); - void use_buffers(bool); private: void create_buffers(); public: const VertexArray &get_vertices() const { return vertices; } + const VertexSetup &get_vertex_setup() const { return vtx_setup; } const Buffer *get_index_buffer() const { return ibuf; } unsigned get_n_vertices() const; float *modify_vertex(unsigned); @@ -86,15 +86,12 @@ public: void set_winding(const WindingTest *); - void draw() const; void draw(Renderer &) const; + void draw_instanced(Renderer &, const VertexSetup &, unsigned) const; +private: + void draw(Renderer &, const VertexSetup *, unsigned) const; - /** Binds the mesh for rendering. The vertex array is applied using generic - attributes only. Uses vertex array object if possible. */ - void bind() const; - - static void unbind(); - +public: virtual int get_load_priority() const { return 1; } virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); virtual UInt64 get_data_size() const;