X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=83f2fb0734d3bf31b16e2756977bb53a78d21214;hb=46921b54c8252bb535a3b2cb7be97eb38e66eaed;hp=2a5ce47476a61807cccec7c4566ec5eb3ade322d;hpb=e92458a4a0e6191bff549a8b316dbbbd7c56e90f;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 2a5ce474..83f2fb07 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -1,49 +1,63 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MESH_H_ #define MSP_GL_MESH_H_ -#include +#include #include "batch.h" -#include "meshbuilder.h" #include "vertexarray.h" +#include "windingtest.h" namespace Msp { namespace GL { +class Buffer; +class Renderer; + +/** +Raw mesh data, consisting of a VertexArray and one or more Batches. Though a +Mesh can draw itself, it's usually used as part of Renderables rather than on +its own. +*/ class Mesh { friend class MeshBuilder; public: - class Loader: public DataFile::Loader + class Loader: public DataFile::ObjectLoader { public: Loader(Mesh &); private: - Mesh &mesh; - - void vertices(VertexFormat); + void vertices(const std::vector &); void batch(PrimitiveType); + void winding(FaceWinding); }; private: VertexArray vertices; std::list batches; + Buffer *ibuf; + bool defer_ibuf; + const WindingTest *winding; public: Mesh(); - Mesh(VertexFormat f); - RefPtr modify(); + Mesh(const VertexFormat &f); + ~Mesh(); + + void clear(); + void use_buffers(bool); + const VertexArray &get_vertices() const { return vertices; } + unsigned get_n_vertices() const; + float *modify_vertex(unsigned); + void add_batch(const Batch &b); const std::list &get_batches() { return batches; } + + void set_winding(const WindingTest *); + void draw() const; + void draw(Renderer &) const; }; } // namespace GL