X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=83f2fb0734d3bf31b16e2756977bb53a78d21214;hb=43c6495ff3d14a85ee5de169a80fdacf13b7147e;hp=9ad924f2a246fe00932dc2744531aa94e7b2d3be;hpb=083578c2ca0aabfa60e8872e23d53e9101795dff;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 9ad924f2..83f2fb07 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -1,22 +1,22 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MESH_H_ #define MSP_GL_MESH_H_ #include #include "batch.h" #include "vertexarray.h" +#include "windingtest.h" namespace Msp { namespace GL { class Buffer; +class Renderer; +/** +Raw mesh data, consisting of a VertexArray and one or more Batches. Though a +Mesh can draw itself, it's usually used as part of Renderables rather than on +its own. +*/ class Mesh { friend class MeshBuilder; @@ -27,8 +27,9 @@ public: public: Loader(Mesh &); private: - void vertices(VertexFormat); + void vertices(const std::vector &); void batch(PrimitiveType); + void winding(FaceWinding); }; private: @@ -36,6 +37,7 @@ private: std::list batches; Buffer *ibuf; bool defer_ibuf; + const WindingTest *winding; public: Mesh(); @@ -52,7 +54,10 @@ public: void add_batch(const Batch &b); const std::list &get_batches() { return batches; } + void set_winding(const WindingTest *); + void draw() const; + void draw(Renderer &) const; }; } // namespace GL