X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=730b724c9e81a9eee6072cac1d4762b503dbd6fc;hb=e37851b98dde5082ee92570354746f2f92e21940;hp=83f2fb0734d3bf31b16e2756977bb53a78d21214;hpb=43c6495ff3d14a85ee5de169a80fdacf13b7147e;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 83f2fb07..730b724c 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -17,7 +17,7 @@ Raw mesh data, consisting of a VertexArray and one or more Batches. Though a Mesh can draw itself, it's usually used as part of Renderables rather than on its own. */ -class Mesh +class Mesh: public Bindable { friend class MeshBuilder; @@ -35,8 +35,11 @@ public: private: VertexArray vertices; std::list batches; + Buffer *vbuf; Buffer *ibuf; - bool defer_ibuf; + unsigned vao_id; + bool defer_buffers; + mutable bool dirty; const WindingTest *winding; public: @@ -46,8 +49,13 @@ public: void clear(); void use_buffers(bool); +private: + void create_buffers(); + void setup_vao() const; +public: const VertexArray &get_vertices() const { return vertices; } + const Buffer *get_index_buffer() const { return ibuf; } unsigned get_n_vertices() const; float *modify_vertex(unsigned); @@ -58,6 +66,10 @@ public: void draw() const; void draw(Renderer &) const; + + void bind() const; + + static void unbind(); }; } // namespace GL