X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=730b724c9e81a9eee6072cac1d4762b503dbd6fc;hb=126ac7ca4053b765eab1473d2865bce728ef2428;hp=625cebe267e681aefe3d7949dc0b60f889c250ed;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 625cebe2..730b724c 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -12,7 +12,12 @@ namespace GL { class Buffer; class Renderer; -class Mesh +/** +Raw mesh data, consisting of a VertexArray and one or more Batches. Though a +Mesh can draw itself, it's usually used as part of Renderables rather than on +its own. +*/ +class Mesh: public Bindable { friend class MeshBuilder; @@ -22,7 +27,7 @@ public: public: Loader(Mesh &); private: - void vertices(VertexFormat); + void vertices(const std::vector &); void batch(PrimitiveType); void winding(FaceWinding); }; @@ -30,8 +35,11 @@ public: private: VertexArray vertices; std::list batches; + Buffer *vbuf; Buffer *ibuf; - bool defer_ibuf; + unsigned vao_id; + bool defer_buffers; + mutable bool dirty; const WindingTest *winding; public: @@ -41,8 +49,13 @@ public: void clear(); void use_buffers(bool); +private: + void create_buffers(); + void setup_vao() const; +public: const VertexArray &get_vertices() const { return vertices; } + const Buffer *get_index_buffer() const { return ibuf; } unsigned get_n_vertices() const; float *modify_vertex(unsigned); @@ -53,6 +66,10 @@ public: void draw() const; void draw(Renderer &) const; + + void bind() const; + + static void unbind(); }; } // namespace GL