X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=698ae60e53686dacf2210a5ac9d068a301a7a12e;hb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;hp=1abbefd39746270d6892d83b2fff3f840e22c6de;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 1abbefd3..698ae60e 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -1,16 +1,10 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MESH_H_ #define MSP_GL_MESH_H_ #include #include "batch.h" #include "vertexarray.h" +#include "windingtest.h" namespace Msp { namespace GL { @@ -18,6 +12,11 @@ namespace GL { class Buffer; class Renderer; +/** +Raw mesh data, consisting of a VertexArray and one or more Batches. Though a +Mesh can draw itself, it's usually used as part of Renderables rather than on +its own. +*/ class Mesh { friend class MeshBuilder; @@ -30,6 +29,7 @@ public: private: void vertices(VertexFormat); void batch(PrimitiveType); + void winding(FaceWinding); }; private: @@ -37,6 +37,7 @@ private: std::list batches; Buffer *ibuf; bool defer_ibuf; + const WindingTest *winding; public: Mesh(); @@ -53,6 +54,8 @@ public: void add_batch(const Batch &b); const std::list &get_batches() { return batches; } + void set_winding(const WindingTest *); + void draw() const; void draw(Renderer &) const; };