X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=2aba273e2b2539cc567a66a25f8525f519c446c9;hb=c233a90fd05f1f5424d7fca94bb6b999f3061271;hp=698ae60e53686dacf2210a5ac9d068a301a7a12e;hpb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 698ae60e..2aba273e 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -17,7 +17,7 @@ Raw mesh data, consisting of a VertexArray and one or more Batches. Though a Mesh can draw itself, it's usually used as part of Renderables rather than on its own. */ -class Mesh +class Mesh: public Bindable { friend class MeshBuilder; @@ -27,7 +27,7 @@ public: public: Loader(Mesh &); private: - void vertices(VertexFormat); + void vertices(const std::vector &); void batch(PrimitiveType); void winding(FaceWinding); }; @@ -35,8 +35,11 @@ public: private: VertexArray vertices; std::list batches; + Buffer *vbuf; Buffer *ibuf; - bool defer_ibuf; + unsigned vao_id; + bool defer_buffers; + mutable unsigned char dirty; const WindingTest *winding; public: @@ -46,7 +49,11 @@ public: void clear(); void use_buffers(bool); +private: + void create_buffers(); + void refresh() const; +public: const VertexArray &get_vertices() const { return vertices; } unsigned get_n_vertices() const; float *modify_vertex(unsigned); @@ -58,6 +65,10 @@ public: void draw() const; void draw(Renderer &) const; + + void bind() const; + + static void unbind(); }; } // namespace GL