X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=2aba273e2b2539cc567a66a25f8525f519c446c9;hb=c233a90fd05f1f5424d7fca94bb6b999f3061271;hp=633cf3ab377651a95bd8835cd6922c2b2a759656;hpb=dc1d1159a61f378bda11e5989ad694a86b9a3c77;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 633cf3ab..2aba273e 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -1,50 +1,74 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MESH_H_ #define MSP_GL_MESH_H_ -#include +#include #include "batch.h" #include "vertexarray.h" +#include "windingtest.h" namespace Msp { namespace GL { -class Mesh +class Buffer; +class Renderer; + +/** +Raw mesh data, consisting of a VertexArray and one or more Batches. Though a +Mesh can draw itself, it's usually used as part of Renderables rather than on +its own. +*/ +class Mesh: public Bindable { friend class MeshBuilder; public: - class Loader: public DataFile::Loader + class Loader: public DataFile::ObjectLoader { public: Loader(Mesh &); private: - Mesh &mesh; - - void vertices(VertexFormat); + void vertices(const std::vector &); void batch(PrimitiveType); + void winding(FaceWinding); }; private: VertexArray vertices; std::list batches; + Buffer *vbuf; + Buffer *ibuf; + unsigned vao_id; + bool defer_buffers; + mutable unsigned char dirty; + const WindingTest *winding; public: Mesh(); - Mesh(VertexFormat f); + Mesh(const VertexFormat &f); + ~Mesh(); + + void clear(); + void use_buffers(bool); +private: + void create_buffers(); + void refresh() const; - void use_vertex_buffer(bool); +public: const VertexArray &get_vertices() const { return vertices; } + unsigned get_n_vertices() const; + float *modify_vertex(unsigned); + void add_batch(const Batch &b); const std::list &get_batches() { return batches; } - void clear(); + + void set_winding(const WindingTest *); + void draw() const; + void draw(Renderer &) const; + + void bind() const; + + static void unbind(); }; } // namespace GL