X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=2aba273e2b2539cc567a66a25f8525f519c446c9;hb=c233a90fd05f1f5424d7fca94bb6b999f3061271;hp=190d6f9bce80f7ad74af3b7dc3941f9e69fbfcc2;hpb=635d00bc1a9ba43ef1224681a14d0710a098cf87;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 190d6f9b..2aba273e 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MESH_H_ #define MSP_GL_MESH_H_ @@ -19,7 +12,12 @@ namespace GL { class Buffer; class Renderer; -class Mesh +/** +Raw mesh data, consisting of a VertexArray and one or more Batches. Though a +Mesh can draw itself, it's usually used as part of Renderables rather than on +its own. +*/ +class Mesh: public Bindable { friend class MeshBuilder; @@ -29,7 +27,7 @@ public: public: Loader(Mesh &); private: - void vertices(VertexFormat); + void vertices(const std::vector &); void batch(PrimitiveType); void winding(FaceWinding); }; @@ -37,8 +35,11 @@ public: private: VertexArray vertices; std::list batches; + Buffer *vbuf; Buffer *ibuf; - bool defer_ibuf; + unsigned vao_id; + bool defer_buffers; + mutable unsigned char dirty; const WindingTest *winding; public: @@ -48,7 +49,11 @@ public: void clear(); void use_buffers(bool); +private: + void create_buffers(); + void refresh() const; +public: const VertexArray &get_vertices() const { return vertices; } unsigned get_n_vertices() const; float *modify_vertex(unsigned); @@ -60,6 +65,10 @@ public: void draw() const; void draw(Renderer &) const; + + void bind() const; + + static void unbind(); }; } // namespace GL