X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.h;h=2aba273e2b2539cc567a66a25f8525f519c446c9;hb=c233a90fd05f1f5424d7fca94bb6b999f3061271;hp=044e70843d345aa06b960cfdb3697c93a9053584;hpb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index 044e7084..2aba273e 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -1,23 +1,23 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MESH_H_ #define MSP_GL_MESH_H_ #include #include "batch.h" #include "vertexarray.h" +#include "windingtest.h" namespace Msp { namespace GL { class Buffer; +class Renderer; -class Mesh +/** +Raw mesh data, consisting of a VertexArray and one or more Batches. Though a +Mesh can draw itself, it's usually used as part of Renderables rather than on +its own. +*/ +class Mesh: public Bindable { friend class MeshBuilder; @@ -27,28 +27,48 @@ public: public: Loader(Mesh &); private: - void vertices(VertexFormat); + void vertices(const std::vector &); void batch(PrimitiveType); + void winding(FaceWinding); }; private: VertexArray vertices; std::list batches; + Buffer *vbuf; Buffer *ibuf; + unsigned vao_id; + bool defer_buffers; + mutable unsigned char dirty; + const WindingTest *winding; public: Mesh(); Mesh(const VertexFormat &f); + ~Mesh(); - void use_vertex_buffer(bool); + void clear(); + void use_buffers(bool); +private: + void create_buffers(); + void refresh() const; + +public: const VertexArray &get_vertices() const { return vertices; } - float *get_vertex(unsigned); + unsigned get_n_vertices() const; + float *modify_vertex(unsigned); + void add_batch(const Batch &b); const std::list &get_batches() { return batches; } - void clear(); + + void set_winding(const WindingTest *); + void draw() const; -private: - void update_index_buffer(); + void draw(Renderer &) const; + + void bind() const; + + static void unbind(); }; } // namespace GL