X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.cpp;h=c6543f01cee322bbaa465ea492b2cd15e800bb66;hb=d42c443d24a8e428c43f849b218c9e1a1dca4189;hp=a463ba7fb7c7a1414ee42ed116264d672730f514;hpb=f3ee640033ec6367915b51a3beaf2330f39d75ac;p=libs%2Fgl.git diff --git a/source/mesh.cpp b/source/mesh.cpp index a463ba7f..c6543f01 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -1,7 +1,6 @@ #include #include #include -#include #include "buffer.h" #include "error.h" #include "mesh.h" @@ -30,8 +29,6 @@ void Mesh::init(ResourceManager *rm) { vbuf = 0; ibuf = 0; - vtx_setup = 0; - defer_buffers = ARB_vertex_buffer_object; disallow_rendering = false; winding = 0; @@ -42,7 +39,6 @@ void Mesh::init(ResourceManager *rm) Mesh::~Mesh() { set_manager(0); - delete vtx_setup; delete vbuf; delete ibuf; } @@ -53,24 +49,10 @@ void Mesh::clear() batches.clear(); } -void Mesh::use_buffers(bool b) -{ - defer_buffers = false; - if(b) - create_buffers(); - else - { - vertices.use_buffer(0); - delete vbuf; - vbuf = 0; - delete ibuf; - ibuf = 0; - } -} - void Mesh::create_buffers() { - defer_buffers = false; + if(vbuf && ibuf) + return; if(!vbuf) vbuf = new Buffer(ARRAY_BUFFER); @@ -79,12 +61,8 @@ void Mesh::create_buffers() if(!ibuf) ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); - if(ARB_vertex_array_object && !vtx_setup) - { - vtx_setup = new VertexSetup; - vtx_setup->set_vertex_array(vertices); - vtx_setup->set_index_buffer(*ibuf); - } + vtx_setup.set_vertex_array(vertices); + vtx_setup.set_index_buffer(*ibuf); } unsigned Mesh::get_n_vertices() const @@ -99,8 +77,7 @@ float *Mesh::modify_vertex(unsigned i) void Mesh::add_batch(const Batch &b) { - if(defer_buffers) - create_buffers(); + create_buffers(); if(!batches.empty() && batches.back().can_append(b.get_type())) batches.back().append(b); @@ -137,12 +114,8 @@ void Mesh::set_winding(const WindingTest *w) winding = w; } -void Mesh::draw() const +void Mesh::draw(Renderer &renderer) const { - const Mesh *cur = current(); - if(cur && cur!=this) - throw invalid_operation("Mesh::draw"); - if(manager) { manager->resource_used(*this); @@ -150,17 +123,18 @@ void Mesh::draw() const return; } - if(!current()) - vertices.apply(); - BindRestore bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER); - Bind bind_winding(winding); + renderer.set_vertex_setup(&vtx_setup); + renderer.set_winding_test(winding); for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) - i->draw(); + renderer.draw(*i); } -void Mesh::draw(Renderer &renderer) const +void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const { + if(vs.get_vertex_array()!=&vertices) + throw invalid_argument("Mesh::draw_instanced"); + if(manager) { manager->resource_used(*this); @@ -168,33 +142,11 @@ void Mesh::draw(Renderer &renderer) const return; } - renderer.set_mesh(this); + renderer.set_vertex_setup(&vs); renderer.set_winding_test(winding); for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) - renderer.draw(*i); -} - -void Mesh::bind() const -{ - /* If VAOs are not supported, vtx_setup is zero and set_current won't get - called. Thus unbind won't try to call a null function either. */ - if(!vtx_setup) - { - unbind(); - vertices.apply(false); - } - else if(set_current(this)) - { - vtx_setup->bind(); - vertices.refresh(); - } -} - -void Mesh::unbind() -{ - if(set_current(0)) - VertexSetup::unbind(); + renderer.draw_instanced(*i, count); } Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *) @@ -219,7 +171,6 @@ void Mesh::unload() batches.clear(); delete vbuf; delete ibuf; - defer_buffers = (vbuf || ibuf); vbuf = 0; ibuf = 0; } @@ -242,9 +193,9 @@ void Mesh::Loader::vertices(const vector &c) for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) fmt = (fmt, *i); obj.vertices.reset(fmt); - if(obj.vtx_setup) + if(obj.vbuf) // Set it again to force the vertex setup to update - obj.vtx_setup->set_vertex_array(obj.vertices); + obj.vtx_setup.set_vertex_array(obj.vertices); load_sub(obj.vertices); } @@ -271,12 +222,8 @@ Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i): index_updater(0), phase(0) { - // Make sure the extension is initialized in the rendering thread. - (void)(bool)NV_primitive_restart; - mesh.disallow_rendering = true; - if(mesh.defer_buffers) - mesh.create_buffers(); + mesh.create_buffers(); } Mesh::AsyncLoader::~AsyncLoader()