X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.cpp;h=b5535039b44109a2f31ca8cd9c57105001966b64;hb=f5469600171c951438fb62df6427bf968adda28c;hp=e901536535cd04716d973594200700cb8829807a;hpb=e65e7dabfc1d3b2c87345df75fc942fb1fe47581;p=libs%2Fgl.git diff --git a/source/mesh.cpp b/source/mesh.cpp index e9015365..b5535039 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -114,41 +114,9 @@ void Mesh::set_winding(const WindingTest *w) winding = w; } -void Mesh::draw() const -{ - const Mesh *cur = current(); - if(cur && cur!=this) - throw invalid_operation("Mesh::draw"); - - if(manager) - { - manager->resource_used(*this); - if(disallow_rendering) - return; - } - - BindRestore bind_vtxs(vtx_setup); - BindRestore bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER); - Bind bind_winding(winding); - - for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) - i->draw(); -} - void Mesh::draw(Renderer &renderer) const { - if(manager) - { - manager->resource_used(*this); - if(disallow_rendering) - return; - } - - renderer.set_mesh(this); - renderer.set_winding_test(winding); - - for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) - renderer.draw(*i); + draw(renderer, 0, 0); } void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const @@ -156,6 +124,11 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co if(vs.get_vertex_array()!=&vertices) throw invalid_argument("Mesh::draw_instanced"); + draw(renderer, &vs, count); +} + +void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const +{ if(manager) { manager->resource_used(*this); @@ -163,26 +136,19 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co return; } - renderer.set_vertex_setup(&vs); + renderer.set_vertex_setup(vs ? vs : &vtx_setup); renderer.set_winding_test(winding); - for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) - renderer.draw_instanced(*i, count); -} - -void Mesh::bind() const -{ - if(set_current(this)) + if(!count) { - vtx_setup.bind(); - vertices.refresh(); + for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) + renderer.draw(*i); + } + else + { + for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) + renderer.draw_instanced(*i, count); } -} - -void Mesh::unbind() -{ - if(set_current(0)) - VertexSetup::unbind(); } Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *)