X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.cpp;h=572ac6195502afc97259a45857d94998c666fa4d;hb=d7e7f87d173156aa12694ce54d688c40a2eabe2e;hp=8d039977e0ff2532992adce536a9a73a20f2256f;hpb=cea3c333797cadd9629aefaa5b82243173a02d16;p=libs%2Fgl.git diff --git a/source/mesh.cpp b/source/mesh.cpp index 8d039977..572ac619 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -1,11 +1,6 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include "buffer.h" #include "mesh.h" +#include "renderer.h" using namespace std; @@ -13,47 +8,143 @@ namespace Msp { namespace GL { Mesh::Mesh(): - vertices(NODATA) + vertices(VERTEX3), + ibuf(0), + defer_ibuf(true), + winding(0) +{ } + +Mesh::Mesh(const VertexFormat &f): + vertices(f), + ibuf(0), + defer_ibuf(true), + winding(0) +{ } + +Mesh::~Mesh() +{ + delete ibuf; +} + +void Mesh::clear() +{ + vertices.clear(); + batches.clear(); +} + +void Mesh::use_buffers(bool b) +{ + if(b) + { + vertices.use_vertex_buffer(); + if(!ibuf) + ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); + defer_ibuf = false; + } + else + { + vertices.use_vertex_buffer(0); + delete ibuf; + ibuf = 0; + defer_ibuf = false; + } +} + +unsigned Mesh::get_n_vertices() const { - vertices.use_vertex_buffer(); + return vertices.size(); } -Mesh::Mesh(VertexFormat f): - vertices(f) +float *Mesh::modify_vertex(unsigned i) { - vertices.use_vertex_buffer(); + return vertices.modify(i); } void Mesh::add_batch(const Batch &b) { - batches.push_back(b); + if(defer_ibuf) + { + ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); + defer_ibuf = false; + } + + if(!batches.empty() && batches.back().can_append(b.get_type())) + batches.back().append(b); + else + { + Batch *prev = (batches.empty() ? 0 : &batches.back()); + batches.push_back(b); + if(ibuf) + batches.back().use_buffer(ibuf, prev); + } +} + +void Mesh::set_winding(const WindingTest *w) +{ + winding = w; } void Mesh::draw() const { vertices.apply(); + + if(ibuf) + ibuf->bind_to(ELEMENT_ARRAY_BUFFER); + Bind bind_winding(winding); + for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) i->draw(); + + if(ibuf) + Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); +} + +void Mesh::draw(Renderer &renderer) const +{ + renderer.set_vertex_array(&vertices); + renderer.set_element_buffer(ibuf); + renderer.set_winding_test(winding); + + for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) + renderer.draw(*i); + + renderer.set_winding_test(0); } Mesh::Loader::Loader(Mesh &m): - mesh(m) + DataFile::ObjectLoader(m) { - add("vertices", &Loader::vertices); add("batch", &Loader::batch); + add("vertices", &Loader::vertices); + add("winding", &Loader::winding); } -void Mesh::Loader::vertices(VertexFormat f) +void Mesh::Loader::vertices(const vector &c) { - mesh.vertices.reset(f); - load_sub(mesh.vertices); + if(c.empty()) + throw invalid_argument("No vertex components"); + + VertexFormat fmt; + for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) + fmt = (fmt, *i); + obj.vertices.reset(fmt); + load_sub(obj.vertices); } void Mesh::Loader::batch(PrimitiveType p) { - mesh.batches.push_back(Batch(p)); - load_sub(mesh.batches.back()); + Batch btc(p); + load_sub(btc); + obj.add_batch(btc); +} + +void Mesh::Loader::winding(FaceWinding w) +{ + if(w==CLOCKWISE) + obj.winding = &WindingTest::clockwise(); + else if(w==COUNTERCLOCKWISE) + obj.winding = &WindingTest::counterclockwise(); } } // namespace GL