X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.cpp;h=572ac6195502afc97259a45857d94998c666fa4d;hb=ae9abd6be3e556d0a202cc5ab05668da715382c9;hp=05be2c3745b8562b32f9c9b5a69e722fb4af5058;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb;p=libs%2Fgl.git diff --git a/source/mesh.cpp b/source/mesh.cpp index 05be2c37..572ac619 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -1,12 +1,4 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include "buffer.h" -#include "extension.h" #include "mesh.h" #include "renderer.h" @@ -18,13 +10,15 @@ namespace GL { Mesh::Mesh(): vertices(VERTEX3), ibuf(0), - defer_ibuf(true) + defer_ibuf(true), + winding(0) { } Mesh::Mesh(const VertexFormat &f): vertices(f), ibuf(0), - defer_ibuf(true) + defer_ibuf(true), + winding(0) { } Mesh::~Mesh() @@ -68,38 +62,35 @@ float *Mesh::modify_vertex(unsigned i) void Mesh::add_batch(const Batch &b) { - bool can_append = false; - if(!batches.empty()) - { - PrimitiveType type = b.get_type(); - can_append = (type==batches.back().get_type() && - type!=LINE_STRIP && type!=LINE_LOOP && type!=POLYGON && - (type!=TRIANGLE_FAN || is_supported("GL_NV_primitive_restart"))); - } - if(defer_ibuf) { ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); defer_ibuf = false; } - if(can_append) + if(!batches.empty() && batches.back().can_append(b.get_type())) batches.back().append(b); else { Batch *prev = (batches.empty() ? 0 : &batches.back()); batches.push_back(b); if(ibuf) - batches.back().use_index_buffer(ibuf, prev); + batches.back().use_buffer(ibuf, prev); } } +void Mesh::set_winding(const WindingTest *w) +{ + winding = w; +} + void Mesh::draw() const { vertices.apply(); if(ibuf) ibuf->bind_to(ELEMENT_ARRAY_BUFFER); + Bind bind_winding(winding); for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) i->draw(); @@ -112,22 +103,32 @@ void Mesh::draw(Renderer &renderer) const { renderer.set_vertex_array(&vertices); renderer.set_element_buffer(ibuf); + renderer.set_winding_test(winding); for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) renderer.draw(*i); + + renderer.set_winding_test(0); } Mesh::Loader::Loader(Mesh &m): DataFile::ObjectLoader(m) { - add("vertices", &Loader::vertices); add("batch", &Loader::batch); + add("vertices", &Loader::vertices); + add("winding", &Loader::winding); } -void Mesh::Loader::vertices(VertexFormat f) +void Mesh::Loader::vertices(const vector &c) { - obj.vertices.reset(f); + if(c.empty()) + throw invalid_argument("No vertex components"); + + VertexFormat fmt; + for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) + fmt = (fmt, *i); + obj.vertices.reset(fmt); load_sub(obj.vertices); } @@ -138,5 +139,13 @@ void Mesh::Loader::batch(PrimitiveType p) obj.add_batch(btc); } +void Mesh::Loader::winding(FaceWinding w) +{ + if(w==CLOCKWISE) + obj.winding = &WindingTest::clockwise(); + else if(w==COUNTERCLOCKWISE) + obj.winding = &WindingTest::counterclockwise(); +} + } // namespace GL } // namespace Msp