X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.cpp;h=2ca040e6feb68e3eb65239a4c05e4eadfd997053;hb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909;hp=3a275e5b0731a3332e08fdbfb5e9e76f14be0339;hpb=16f6f15328b3a6eec87b1b5e5822368966d44a38;p=libs%2Fgl.git diff --git a/source/mesh.cpp b/source/mesh.cpp index 3a275e5b..2ca040e6 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -5,6 +5,7 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ +#include "buffer.h" #include "mesh.h" using namespace std; @@ -13,36 +14,92 @@ namespace Msp { namespace GL { Mesh::Mesh(): - vertices(NODATA) + vertices(VERTEX3), + ibuf(0) { } -Mesh::Mesh(VertexFormat f): - vertices(f) +Mesh::Mesh(const VertexFormat &f): + vertices(f), + ibuf(0) { } void Mesh::use_vertex_buffer(bool b) { if(b) + { vertices.use_vertex_buffer(); + if(!ibuf) + ibuf=new Buffer(ELEMENT_ARRAY_BUFFER); + update_index_buffer(); + } else + { vertices.use_vertex_buffer(0); + delete ibuf; + ibuf=0; + } +} + +float *Mesh::get_vertex(unsigned i) +{ + return vertices[i]; } void Mesh::add_batch(const Batch &b) { batches.push_back(b); + update_index_buffer(); +} + +void Mesh::clear() +{ + vertices.clear(); + batches.clear(); } void Mesh::draw() const { vertices.apply(); + if(ibuf) + { + ibuf->bind(); + unsigned offset=0; + for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) + { + i->draw_with_buffer(offset); + offset+=i->size(); + } + ibuf->unbind(); + } + else + { + for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) + i->draw(); + } +} + +void Mesh::update_index_buffer() +{ + if(!ibuf) + return; + + unsigned total=0; + for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) + total+=i->size(); + + ibuf->data(total*sizeof(unsigned), 0); + unsigned offset=0; for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) - i->draw(); + { + ibuf->sub_data(offset*sizeof(unsigned), i->size()*sizeof(unsigned), &i->get_indices()[0]); + offset+=i->size(); + } + ibuf->unbind(); } Mesh::Loader::Loader(Mesh &m): - mesh(m) + DataFile::ObjectLoader(m) { add("vertices", &Loader::vertices); add("batch", &Loader::batch); @@ -50,14 +107,14 @@ Mesh::Loader::Loader(Mesh &m): void Mesh::Loader::vertices(VertexFormat f) { - mesh.vertices.reset(f); - load_sub(mesh.vertices); + obj.vertices.reset(f); + load_sub(obj.vertices); } void Mesh::Loader::batch(PrimitiveType p) { - mesh.batches.push_back(Batch(p)); - load_sub(mesh.batches.back()); + obj.batches.push_back(Batch(p)); + load_sub(obj.batches.back()); } } // namespace GL