X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.cpp;h=150822ce85e1771a3826332cb19c12922c15a044;hb=910b5be9d486e36fbee15fbd89030202949f73b0;hp=c111817d4240ff543cd50a7342067c12c0f19b26;hpb=ccbcce1d5c7fae8ec644e465ac936f5c39000e57;p=libs%2Fgl.git diff --git a/source/mesh.cpp b/source/mesh.cpp index c111817d..150822ce 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -1,12 +1,7 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include +#include #include "buffer.h" -#include "extension.h" +#include "error.h" #include "mesh.h" #include "renderer.h" @@ -17,21 +12,30 @@ namespace GL { Mesh::Mesh(): vertices(VERTEX3), + vbuf(0), ibuf(0), - defer_ibuf(true), + vao_id(0), + defer_buffers(true), + dirty(true), winding(0) { } Mesh::Mesh(const VertexFormat &f): vertices(f), + vbuf(0), ibuf(0), - defer_ibuf(true), + vao_id(0), + defer_buffers(true), + dirty(true), winding(0) { } Mesh::~Mesh() { + delete vbuf; delete ibuf; + if(vao_id) + glDeleteVertexArrays(1, &vao_id); } void Mesh::clear() @@ -42,22 +46,59 @@ void Mesh::clear() void Mesh::use_buffers(bool b) { + defer_buffers = false; if(b) - { - vertices.use_vertex_buffer(); - if(!ibuf) - ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); - defer_ibuf = false; - } + create_buffers(); else { - vertices.use_vertex_buffer(0); + vertices.use_buffer(0); + delete vbuf; + vbuf = 0; delete ibuf; ibuf = 0; - defer_ibuf = false; } } +void Mesh::create_buffers() +{ + defer_buffers = false; + + if(!vbuf) + vbuf = new Buffer(ARRAY_BUFFER); + vertices.use_buffer(vbuf); + + if(!ibuf) + ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); + + if(ARB_vertex_array_object && !vao_id) + glGenVertexArrays(1, &vao_id); +} + +void Mesh::setup_vao() const +{ + Bind bind_vbuf(vbuf, ARRAY_BUFFER); + + const VertexFormat &fmt = vertices.get_format(); + unsigned stride = get_stride(fmt)*sizeof(float); + float *ptr = 0; + for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c) + { + unsigned t = get_component_type(*c); + if(t>=get_component_type(ATTRIB1)) + t -= get_component_type(ATTRIB1); + unsigned sz = get_component_size(*c); + if(*c==COLOR4_UBYTE) + glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr); + else + glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr); + glEnableVertexAttribArray(t); + ptr += sz; + } + glBindBuffer(ELEMENT_ARRAY_BUFFER, ibuf->get_id()); + + dirty = false; +} + unsigned Mesh::get_n_vertices() const { return vertices.size(); @@ -70,29 +111,17 @@ float *Mesh::modify_vertex(unsigned i) void Mesh::add_batch(const Batch &b) { - bool can_append = false; - if(!batches.empty()) - { - PrimitiveType type = b.get_type(); - can_append = (type==batches.back().get_type() && - type!=LINE_STRIP && type!=LINE_LOOP && type!=POLYGON && - (type!=TRIANGLE_FAN || is_supported("GL_NV_primitive_restart"))); - } + if(defer_buffers) + create_buffers(); - if(defer_ibuf) - { - ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); - defer_ibuf = false; - } - - if(can_append) + if(!batches.empty() && batches.back().can_append(b.get_type())) batches.back().append(b); else { Batch *prev = (batches.empty() ? 0 : &batches.back()); batches.push_back(b); if(ibuf) - batches.back().use_index_buffer(ibuf, prev); + batches.back().use_buffer(ibuf, prev); } } @@ -103,29 +132,51 @@ void Mesh::set_winding(const WindingTest *w) void Mesh::draw() const { - vertices.apply(); + const Mesh *cur = current(); + if(cur && cur!=this) + throw invalid_operation("Mesh::draw"); - if(ibuf) - ibuf->bind_to(ELEMENT_ARRAY_BUFFER); + if(!current()) + vertices.apply(); + Bind bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER); Bind bind_winding(winding); for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) i->draw(); - - if(ibuf) - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); } void Mesh::draw(Renderer &renderer) const { - renderer.set_vertex_array(&vertices); + renderer.set_mesh(this); renderer.set_element_buffer(ibuf); renderer.set_winding_test(winding); for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) renderer.draw(*i); +} - renderer.set_winding_test(0); +void Mesh::bind() const +{ + /* If VAOs are not supported, vao_id is zero and set_current won't get + called. Thus unbind won't try to call a null function either. */ + if(!vao_id) + { + unbind(); + vertices.apply(); + } + else if(set_current(this)) + { + glBindVertexArray(vao_id); + vertices.refresh(); + if(dirty) + setup_vao(); + } +} + +void Mesh::unbind() +{ + if(set_current(0)) + glBindVertexArray(0); } @@ -137,9 +188,16 @@ Mesh::Loader::Loader(Mesh &m): add("winding", &Loader::winding); } -void Mesh::Loader::vertices(VertexFormat f) +void Mesh::Loader::vertices(const vector &c) { - obj.vertices.reset(f); + if(c.empty()) + throw invalid_argument("No vertex components"); + + VertexFormat fmt; + for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) + fmt = (fmt, *i); + obj.vertices.reset(fmt); + obj.dirty = true; load_sub(obj.vertices); }