X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmesh.cpp;h=07eaa68962a8952da9c4fa3f3e482a85c55d90dc;hb=8aea0f65f9ab7d603e47cf4479388af246cc8400;hp=508054a521346ac45e394848fb0c7ec11f0fe799;hpb=43c6495ff3d14a85ee5de169a80fdacf13b7147e;p=libs%2Fgl.git diff --git a/source/mesh.cpp b/source/mesh.cpp index 508054a5..07eaa689 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -1,6 +1,5 @@ #include "buffer.h" #include "mesh.h" -#include "nv_primitive_restart.h" #include "renderer.h" using namespace std; @@ -10,20 +9,23 @@ namespace GL { Mesh::Mesh(): vertices(VERTEX3), + vbuf(0), ibuf(0), - defer_ibuf(true), + defer_buffers(true), winding(0) { } Mesh::Mesh(const VertexFormat &f): vertices(f), + vbuf(0), ibuf(0), - defer_ibuf(true), + defer_buffers(true), winding(0) { } Mesh::~Mesh() { + delete vbuf; delete ibuf; } @@ -35,22 +37,31 @@ void Mesh::clear() void Mesh::use_buffers(bool b) { + defer_buffers = false; if(b) - { - vertices.use_vertex_buffer(); - if(!ibuf) - ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); - defer_ibuf = false; - } + create_buffers(); else { vertices.use_vertex_buffer(0); + delete vbuf; + vbuf = 0; delete ibuf; ibuf = 0; - defer_ibuf = false; } } +void Mesh::create_buffers() +{ + defer_buffers = false; + + if(!vbuf) + vbuf = new Buffer(ARRAY_BUFFER); + vertices.use_vertex_buffer(vbuf); + + if(!ibuf) + ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); +} + unsigned Mesh::get_n_vertices() const { return vertices.size(); @@ -63,22 +74,10 @@ float *Mesh::modify_vertex(unsigned i) void Mesh::add_batch(const Batch &b) { - bool can_append = false; - if(!batches.empty()) - { - PrimitiveType type = b.get_type(); - can_append = (type==batches.back().get_type() && - type!=LINE_STRIP && type!=LINE_LOOP && type!=POLYGON && - (type!=TRIANGLE_FAN || NV_primitive_restart)); - } + if(defer_buffers) + create_buffers(); - if(defer_ibuf) - { - ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); - defer_ibuf = false; - } - - if(can_append) + if(!batches.empty() && batches.back().can_append(b.get_type())) batches.back().append(b); else { @@ -111,7 +110,7 @@ void Mesh::draw() const void Mesh::draw(Renderer &renderer) const { - renderer.set_vertex_array(&vertices); + vertices.apply(); renderer.set_element_buffer(ibuf); renderer.set_winding_test(winding);