X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmatrix.h;h=a2194916e52d80a8e7cd322b1af93e0b3871d223;hb=a9e9bb12274c4b00eabdc00d14c61f0df18956b5;hp=13de6c8f4542030eb22e35647c443e6e473640fb;hpb=2316272b57cf9bea26d2c35b9451910c169efafa;p=libs%2Fgl.git diff --git a/source/matrix.h b/source/matrix.h index 13de6c8f..a2194916 100644 --- a/source/matrix.h +++ b/source/matrix.h @@ -8,20 +8,119 @@ Distributed under the LGPL #ifndef MSP_GL_MATRIX_H_ #define MSP_GL_MATRIX_H_ +#include #include "gl.h" namespace Msp { namespace GL { +class Matrix +{ +private: + enum Flags + { + IDENTITY = 0, + TRANSLATE = 1, + ROTATE = 2, + SCALE = 4, + ARBITARY = 8 + }; + + double matrix[16]; + unsigned flags; + +public: + Matrix(); + Matrix(const float *); + Matrix(const double *); +private: + void check_flags(); + +public: + const double *data() const { return matrix; } + + void multiply(const Matrix &); + void translate(double, double, double); + void rotate(double, double, double, double); + void rotate_deg(double, double, double, double); + void scale(double); + void scale(double, double, double); + + Matrix operator*(const Matrix &) const; + Matrix &operator*=(const Matrix &); + double operator[](unsigned) const; + + static Matrix translation(double, double, double); + static Matrix rotation(double, double, double, double); + static Matrix rotation_deg(double, double, double, double); + static Matrix scaling(double); + static Matrix scaling(double, double, double); + + static Matrix ortho(double, double, double, double, double, double); + static Matrix ortho_centered(double, double); + static Matrix ortho_bottomleft(double, double); + static Matrix ortho_topleft(double, double); + static Matrix frustum(double, double, double, double, double, double); + static Matrix frustum_centered(double, double, double, double); + static Matrix perspective(double, double, double, double); +}; + +class MatrixStack +{ +public: + class Push + { + private: + MatrixStack &stack; + + public: + Push(MatrixStack &s): stack(s) { stack.push(); } + ~Push() { stack.pop(); } + }; + +private: + GLenum mode; + std::list matrices; + + static GLenum current_mode; + + MatrixStack(const MatrixStack &); + MatrixStack &operator=(const MatrixStack &); + MatrixStack(GLenum); +public: + MatrixStack(); + + const Matrix &top(); + void load(const Matrix &); + void multiply(const Matrix &); + void push(); + void pop(); +private: + void update(); + +public: + MatrixStack &operator=(const Matrix &); + MatrixStack &operator*=(const Matrix &); + + static MatrixStack &modelview(); + static MatrixStack &projection(); +}; + + +/* The stuff below is deprecated and preserved (for now) only for compatibility +with existing applications */ + enum MatrixMode { - MODELVIEW=GL_MODELVIEW, - PROJECTION=GL_PROJECTION, - TEXTURE=GL_TEXTURE + MODELVIEW = GL_MODELVIEW, + PROJECTION = GL_PROJECTION, + TEXTURE = GL_TEXTURE }; void matrix_mode(MatrixMode); void load_identity(); +void load_matrix(const float *); +void load_matrix(const double *); void mult_matrix(const float *); void mult_matrix(const double *); void push_matrix();