X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmatrix.h;h=a2194916e52d80a8e7cd322b1af93e0b3871d223;hb=1d59ea8601436164f8bfc114da3941cb0871e87b;hp=b574c7359506bf05e9cecc46fd9f4593f721bab2;hpb=bdd9a8e26efad3ba349e4ffd58171cfee3cacfb0;p=libs%2Fgl.git diff --git a/source/matrix.h b/source/matrix.h index b574c735..a2194916 100644 --- a/source/matrix.h +++ b/source/matrix.h @@ -8,11 +8,108 @@ Distributed under the LGPL #ifndef MSP_GL_MATRIX_H_ #define MSP_GL_MATRIX_H_ +#include #include "gl.h" namespace Msp { namespace GL { +class Matrix +{ +private: + enum Flags + { + IDENTITY = 0, + TRANSLATE = 1, + ROTATE = 2, + SCALE = 4, + ARBITARY = 8 + }; + + double matrix[16]; + unsigned flags; + +public: + Matrix(); + Matrix(const float *); + Matrix(const double *); +private: + void check_flags(); + +public: + const double *data() const { return matrix; } + + void multiply(const Matrix &); + void translate(double, double, double); + void rotate(double, double, double, double); + void rotate_deg(double, double, double, double); + void scale(double); + void scale(double, double, double); + + Matrix operator*(const Matrix &) const; + Matrix &operator*=(const Matrix &); + double operator[](unsigned) const; + + static Matrix translation(double, double, double); + static Matrix rotation(double, double, double, double); + static Matrix rotation_deg(double, double, double, double); + static Matrix scaling(double); + static Matrix scaling(double, double, double); + + static Matrix ortho(double, double, double, double, double, double); + static Matrix ortho_centered(double, double); + static Matrix ortho_bottomleft(double, double); + static Matrix ortho_topleft(double, double); + static Matrix frustum(double, double, double, double, double, double); + static Matrix frustum_centered(double, double, double, double); + static Matrix perspective(double, double, double, double); +}; + +class MatrixStack +{ +public: + class Push + { + private: + MatrixStack &stack; + + public: + Push(MatrixStack &s): stack(s) { stack.push(); } + ~Push() { stack.pop(); } + }; + +private: + GLenum mode; + std::list matrices; + + static GLenum current_mode; + + MatrixStack(const MatrixStack &); + MatrixStack &operator=(const MatrixStack &); + MatrixStack(GLenum); +public: + MatrixStack(); + + const Matrix &top(); + void load(const Matrix &); + void multiply(const Matrix &); + void push(); + void pop(); +private: + void update(); + +public: + MatrixStack &operator=(const Matrix &); + MatrixStack &operator*=(const Matrix &); + + static MatrixStack &modelview(); + static MatrixStack &projection(); +}; + + +/* The stuff below is deprecated and preserved (for now) only for compatibility +with existing applications */ + enum MatrixMode { MODELVIEW = GL_MODELVIEW,