X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmatrix.h;h=a2194916e52d80a8e7cd322b1af93e0b3871d223;hb=1d59ea8601436164f8bfc114da3941cb0871e87b;hp=66848b2d3f9dfe552bceb0ba4d90de758458f8fe;hpb=84bc56b96c21c831104a22e0cbd0f3b72ab5d8c3;p=libs%2Fgl.git diff --git a/source/matrix.h b/source/matrix.h index 66848b2d..a2194916 100644 --- a/source/matrix.h +++ b/source/matrix.h @@ -1,23 +1,143 @@ +/* $Id$ + +This file is part of libmspgl +Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + #ifndef MSP_GL_MATRIX_H_ #define MSP_GL_MATRIX_H_ -#include +#include +#include "gl.h" namespace Msp { namespace GL { +class Matrix +{ +private: + enum Flags + { + IDENTITY = 0, + TRANSLATE = 1, + ROTATE = 2, + SCALE = 4, + ARBITARY = 8 + }; + + double matrix[16]; + unsigned flags; + +public: + Matrix(); + Matrix(const float *); + Matrix(const double *); +private: + void check_flags(); + +public: + const double *data() const { return matrix; } + + void multiply(const Matrix &); + void translate(double, double, double); + void rotate(double, double, double, double); + void rotate_deg(double, double, double, double); + void scale(double); + void scale(double, double, double); + + Matrix operator*(const Matrix &) const; + Matrix &operator*=(const Matrix &); + double operator[](unsigned) const; + + static Matrix translation(double, double, double); + static Matrix rotation(double, double, double, double); + static Matrix rotation_deg(double, double, double, double); + static Matrix scaling(double); + static Matrix scaling(double, double, double); + + static Matrix ortho(double, double, double, double, double, double); + static Matrix ortho_centered(double, double); + static Matrix ortho_bottomleft(double, double); + static Matrix ortho_topleft(double, double); + static Matrix frustum(double, double, double, double, double, double); + static Matrix frustum_centered(double, double, double, double); + static Matrix perspective(double, double, double, double); +}; + +class MatrixStack +{ +public: + class Push + { + private: + MatrixStack &stack; + + public: + Push(MatrixStack &s): stack(s) { stack.push(); } + ~Push() { stack.pop(); } + }; + +private: + GLenum mode; + std::list matrices; + + static GLenum current_mode; + + MatrixStack(const MatrixStack &); + MatrixStack &operator=(const MatrixStack &); + MatrixStack(GLenum); +public: + MatrixStack(); + + const Matrix &top(); + void load(const Matrix &); + void multiply(const Matrix &); + void push(); + void pop(); +private: + void update(); + +public: + MatrixStack &operator=(const Matrix &); + MatrixStack &operator*=(const Matrix &); + + static MatrixStack &modelview(); + static MatrixStack &projection(); +}; + + +/* The stuff below is deprecated and preserved (for now) only for compatibility +with existing applications */ + enum MatrixMode { - MODELVIEW=GL_MODELVIEW, - PROJECTION=GL_PROJECTION, - TEXTURE=GL_TEXTURE + MODELVIEW = GL_MODELVIEW, + PROJECTION = GL_PROJECTION, + TEXTURE = GL_TEXTURE }; void matrix_mode(MatrixMode); void load_identity(); +void load_matrix(const float *); +void load_matrix(const double *); +void mult_matrix(const float *); +void mult_matrix(const double *); void push_matrix(); void pop_matrix(); +/// RAII object - pushes matrix when constructed and pops when destroyed +struct PushMatrix +{ + PushMatrix() { push_matrix(); } + ~PushMatrix() { pop_matrix(); } +}; + +void translate(float, float, float); +void rotate(float, float, float, float); +void scale(float, float, float); +void scale_uniform(float); + } // namespace GL } // namespace Msp