X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmatrix.h;h=6aae6df0a0e5f2a494e570932f044cb64c89d8de;hb=5ba1446b314ddc914693cb9cbb9a7b54a4d30a45;hp=fe67ad7e4bf749693eedae982a2cbb0d10b40884;hpb=a4ec5410595ddf37bfbc0e85ad87d31a9cbf94f1;p=libs%2Fgl.git diff --git a/source/matrix.h b/source/matrix.h index fe67ad7e..6aae6df0 100644 --- a/source/matrix.h +++ b/source/matrix.h @@ -1,31 +1,111 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MATRIX_H_ #define MSP_GL_MATRIX_H_ +#include #include "gl.h" +#include "vector.h" namespace Msp { namespace GL { -enum MatrixMode +class Matrix { - MODELVIEW=GL_MODELVIEW, - PROJECTION=GL_PROJECTION, - TEXTURE=GL_TEXTURE +private: + enum Flags + { + IDENTITY = 0, + TRANSLATE = 1, + ROTATE = 2, + SCALE = 4, + ARBITARY = 8 + }; + + double matrix[16]; + unsigned flags; + +public: + Matrix(); + Matrix(const float *); + Matrix(const double *); +private: + void check_flags(); + +public: + const double *data() const { return matrix; } + + void multiply(const Matrix &); + void translate(double, double, double); + void translate(const Vector3 &t) { translate(t.x, t.y, t.z); } + void rotate(double, double, double, double); + void rotate(double a, const Vector3 &x) { rotate(a, x.x, x.y, x.z); } + void rotate_deg(double, double, double, double); + void rotate_deg(double a, const Vector3 & x) { rotate_deg(a, x.x, x.y, x.z); } + void scale(double); + void scale(double, double, double); + + Matrix operator*(const Matrix &) const; + Matrix &operator*=(const Matrix &); + Vector4 operator*(const Vector4 &) const; + double operator[](unsigned) const; + + static Matrix translation(double, double, double); + static Matrix translation(const Vector3 &t) { return translation(t.x, t.y, t.z); } + static Matrix rotation(double, double, double, double); + static Matrix rotation(double a, const Vector3 &x) { return rotation(a, x.x, x.y, x.z); } + static Matrix rotation_deg(double, double, double, double); + static Matrix rotation_deg(double a, const Vector3 &x) { return rotation_deg(a, x.x, x.y, x.z); } + static Matrix scaling(double); + static Matrix scaling(double, double, double); + + static Matrix ortho(double, double, double, double, double, double); + static Matrix ortho_centered(double, double); + static Matrix ortho_bottomleft(double, double); + static Matrix ortho_topleft(double, double); + static Matrix frustum(double, double, double, double, double, double); + static Matrix frustum_centered(double, double, double, double); + static Matrix perspective(double, double, double, double); }; -void matrix_mode(MatrixMode); -void load_identity(); -void mult_matrix(const float *); -void mult_matrix(const double *); -void push_matrix(); -void pop_matrix(); +class MatrixStack +{ +public: + class Push + { + private: + MatrixStack &stack; + + public: + Push(MatrixStack &s): stack(s) { stack.push(); } + ~Push() { stack.pop(); } + }; + +private: + GLenum mode; + std::vector matrices; + + static GLenum current_mode; + + MatrixStack(const MatrixStack &); + MatrixStack &operator=(const MatrixStack &); + MatrixStack(GLenum); +public: + MatrixStack(); + + const Matrix &top() const; + void load(const Matrix &); + void multiply(const Matrix &); + void push(); + void pop(); +private: + virtual void update(); + +public: + MatrixStack &operator=(const Matrix &); + MatrixStack &operator*=(const Matrix &); + + static MatrixStack &modelview(); + static MatrixStack &projection(); +}; } // namespace GL } // namespace Msp