X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterials%2Frenderpass.h;h=cb378556f27df66f35f0d448bb67ba3de9133c5e;hb=9549f3401a70ca0359324a3e56e1e334981e5516;hp=96b892dff07295275b4f1cd66e17f071a5d8f1a3;hpb=12342e01c014137b72546c1e3a54181063e69415;p=libs%2Fgl.git diff --git a/source/materials/renderpass.h b/source/materials/renderpass.h index 96b892df..cb378556 100644 --- a/source/materials/renderpass.h +++ b/source/materials/renderpass.h @@ -3,11 +3,11 @@ #include #include +#include "material.h" namespace Msp { namespace GL { -class Material; class Program; class ProgramData; class Renderer; @@ -24,20 +24,23 @@ class RenderPass public: class Loader: public DataFile::CollectionObjectLoader { + private: + static ActionMap shared_actions; + public: Loader(RenderPass &); Loader(RenderPass &, Collection &); private: - void init(); + virtual void init_actions(); static std::string get_shader_name(const std::string &); void material_inline(); void material(const std::string &); void shader(const std::string &); + void texture(const std::string &); void texunit(unsigned); - void texunit_auto(const std::string &); void texunit_named(unsigned, const std::string &); void uniforms(); void uniform_slot(const std::string &); @@ -45,37 +48,39 @@ public: }; private: - struct TextureLoader: public DataFile::CollectionObjectLoader + struct TextureSlot { - private: - unsigned index; - const Texture *tex; - const Sampler *samp; + class Loader: public DataFile::CollectionObjectLoader + { + private: + std::string auto_slot_name; - public: - TextureLoader(Texturing &, unsigned, Collection *); - private: - virtual void finish(); + public: + Loader(TextureSlot &, const std::string &, Collection *); - void sampler(const std::string &); - void texture(const std::string &); + private: + void slot_auto(); + }; + + Tag tag; + std::string slot_name; + const Texture *texture; + const Sampler *sampler; + + TextureSlot(Tag t): tag(t), texture(0), sampler(0) { } }; RefPtr shprog; bool shprog_from_material; RefPtr shdata; - std::map uniform_slots; + std::map uniform_slots; RefPtr material; std::string material_slot; - Texturing *texturing; - std::map tex_names; + std::vector textures; bool back_faces; public: RenderPass(); - RenderPass(const RenderPass &); - RenderPass &operator=(const RenderPass &); - ~RenderPass(); private: void finalize_material(DataFile::Collection *); @@ -86,13 +91,15 @@ public: void set_shader_program(const Program *, const ProgramData *); const Program *get_shader_program() const { return shprog.get(); } const ProgramData *get_shader_data() const { return shdata.get(); } - const std::string &get_slotted_uniform_name(const std::string &) const; - void set_material(const Material *); + Tag get_slotted_uniform_tag(Tag) const; + void set_material(const Material *, DataFile::Collection * = 0); const Material *get_material() const { return material.get(); } const std::string &get_material_slot_name() const { return material_slot; } - void set_texture(unsigned, const Texture *, const Sampler * = 0); - const Texturing *get_texturing() const { return texturing; } - int get_texture_index(const std::string &) const; + void set_texture(Tag, const Texture *, const Sampler * = 0); + Tag get_texture_tag(const std::string &) const; + DEPRECATED void set_texture(unsigned, const Texture *, const Sampler * = 0); + DEPRECATED const Texturing *get_texturing() const { return 0; } + DEPRECATED int get_texture_index(const std::string &) const; void set_back_faces(bool); bool get_back_faces() const { return back_faces; }