X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterials%2Frenderpass.cpp;h=a055f4786bfed69a39c871087d31b47a123c6f1c;hb=5008778dbb1840bf7c6d479800d2b932f8386fb2;hp=f144a5dd5230927f683d3c0e781d8fb0a0fe799f;hpb=e9a898f315b5d1396f196d785913a283c30940f2;p=libs%2Fgl.git diff --git a/source/materials/renderpass.cpp b/source/materials/renderpass.cpp index f144a5dd..a055f478 100644 --- a/source/materials/renderpass.cpp +++ b/source/materials/renderpass.cpp @@ -1,6 +1,5 @@ #include #include -#include #include #include "error.h" #include "renderpass.h" @@ -9,7 +8,6 @@ #include "renderer.h" #include "texture.h" #include "texture2d.h" -#include "uniform.h" using namespace std; @@ -93,36 +91,6 @@ Tag RenderPass::get_texture_tag(const string &slot) const return (i!=textures.end() ? i->tag : Tag()); } -void RenderPass::set_texture(unsigned index, const Texture *tex, const Sampler *samp) -{ - if(!shprog) - throw invalid_operation("RenderPass::set_texture"); - - const vector &uniforms = shprog->get_uniforms(); - for(const Program::UniformInfo &u: uniforms) - if(is_image(u.type) && u.binding==static_cast(index)) - return set_texture(u.tag, tex, samp); - - if(shdata) - { - for(Tag t: shdata->get_uniform_tags()) - { - auto j = find_member(uniforms, t, &Program::UniformInfo::tag); - if(j==uniforms.end() || !is_image(j->type)) - continue; - if(const Uniform1i *uni1i = dynamic_cast(shdata->find_uniform(t))) - if(uni1i->get()==static_cast(index)) - return set_texture(t, tex, samp); - } - } -} - -int RenderPass::get_texture_index(const string &n) const -{ - auto i = find_member(textures, n, &TextureSlot::slot_name); - return (shprog && i!=textures.end() ? shprog->get_uniform_binding(i->tag) : -1); -} - void RenderPass::set_face_cull(CullMode fc) { face_cull = fc; @@ -181,11 +149,6 @@ void RenderPass::Loader::init_actions() add("uniforms", &Loader::uniforms); add("uniform_slot", &Loader::uniform_slot); add("uniform_slot", &Loader::uniform_slot2); - - // Deprecated - add("texunit", &Loader::texunit); - add("texunit", &Loader::texture); - add("texunit", &Loader::texunit_named); } void RenderPass::Loader::set_inline_base_name(const string &n) @@ -199,17 +162,6 @@ void RenderPass::Loader::finish() obj.maybe_create_material_shader(); } -// Temporary compatibility feature -string RenderPass::Loader::get_shader_name(const string &n) -{ - if(n.size()>=5 && !n.compare(n.size()-5, 5, ".glsl")) - { - IO::print(IO::cerr, "Warning: Loading module '%s' as shader is deprecated\n", n); - return n+".shader"; - } - return n; -} - void RenderPass::Loader::material_inline() { Material::GenericLoader ldr(coll); @@ -228,7 +180,7 @@ void RenderPass::Loader::material(const string &name) void RenderPass::Loader::shader(const string &n) { - obj.shprog = &get_collection().get(get_shader_name(n)); + obj.shprog = &get_collection().get(n); obj.shprog_from_material = false; if(obj.shdata) obj.shdata = new ProgramData(*obj.shdata, obj.shprog); @@ -246,35 +198,6 @@ void RenderPass::Loader::texture(const string &n) load_sub_with(ldr); } -void RenderPass::Loader::texunit(unsigned) -{ - IO::print(IO::cerr, "Warning: specifying textures by unit number is deprecated and may not produce expected results"); - string name; - if(obj.shprog) - { - for(const Program::UniformInfo &u: obj.shprog->get_uniforms()) - if(is_image(u.type) && u.binding>=0) - { - if(!name.empty()) - { - name.clear(); - break; - } - name = u.name; - } - } - - if(name.empty()) - throw runtime_error("Could not determine name for texture"); - - texture(name); -} - -void RenderPass::Loader::texunit_named(unsigned, const string &n) -{ - texture(n); -} - void RenderPass::Loader::uniforms() { if(!obj.shprog || obj.shprog_from_material)