X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterials%2Frenderpass.cpp;h=951cbb5d1557e5f16aad121b8bef7d10e4a78c46;hb=04005f74fece3c33848ed9420dc0f9c431a9f0ec;hp=033c43b1955ae56b08ed4dddfc17d6fdef9789f2;hpb=9549f3401a70ca0359324a3e56e1e334981e5516;p=libs%2Fgl.git diff --git a/source/materials/renderpass.cpp b/source/materials/renderpass.cpp index 033c43b1..951cbb5d 100644 --- a/source/materials/renderpass.cpp +++ b/source/materials/renderpass.cpp @@ -25,11 +25,8 @@ RenderPass::RenderPass(): back_faces(false) { } -void RenderPass::finalize_material(DataFile::Collection *coll) +void RenderPass::set_material_textures() { - maybe_create_material_shader(coll); - ensure_private_shader_data(); - const Tag *material_texture_tags = material->get_texture_tags(); for(const Tag *tag=material_texture_tags; tag->id; ++tag) set_texture(*tag, material->get_texture(*tag), material->get_sampler()); @@ -46,7 +43,7 @@ void RenderPass::maybe_create_material_shader(DataFile::Collection *coll) shprog.keep(); } else - throw invalid_operation("no collection"); + throw invalid_operation("RenderPass::maybe_create_material_shader"); if(shdata) shdata = new ProgramData(*shdata, shprog.get()); @@ -54,25 +51,12 @@ void RenderPass::maybe_create_material_shader(DataFile::Collection *coll) shprog_from_material = true; } -void RenderPass::ensure_private_shader_data() -{ - if(!shprog) - throw invalid_operation("RenderPass::ensure_private_shader_data"); - - if(!shdata) - shdata = new ProgramData(shprog.get()); - else if(shdata.refcount()>1) - shdata = new ProgramData(*shdata); -} - void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; shprog.keep(); shprog_from_material = false; shdata = (data ? new ProgramData(*data) : 0); - if(material) - finalize_material(0); } Tag RenderPass::get_slotted_uniform_tag(Tag slot) const @@ -87,7 +71,8 @@ void RenderPass::set_material(const Material *mat, DataFile::Collection *coll) { material = mat; material.keep(); - finalize_material(coll); + maybe_create_material_shader(coll); + set_material_textures(); } void RenderPass::set_texture(Tag tag, const Texture *tex, const Sampler *samp) @@ -182,6 +167,12 @@ void RenderPass::Loader::init_actions() add("texunit", &Loader::texunit_named); } +void RenderPass::Loader::finish() +{ + if(obj.material) + obj.maybe_create_material_shader(coll); +} + // Temporary compatibility feature string RenderPass::Loader::get_shader_name(const string &n) { @@ -198,14 +189,14 @@ void RenderPass::Loader::material_inline() Material::GenericLoader ldr(coll); load_sub_with(ldr); obj.material = ldr.get_material(); - obj.finalize_material(coll); + obj.set_material_textures(); } void RenderPass::Loader::material(const string &name) { obj.material = &get_collection().get(name); obj.material.keep(); - obj.finalize_material(coll); + obj.set_material_textures(); } void RenderPass::Loader::shader(const string &n) @@ -215,8 +206,6 @@ void RenderPass::Loader::shader(const string &n) obj.shprog_from_material = false; if(obj.shdata) obj.shdata = new ProgramData(*obj.shdata, obj.shprog.get()); - if(obj.material) - obj.finalize_material(coll); } void RenderPass::Loader::texture(const string &n) @@ -263,7 +252,12 @@ void RenderPass::Loader::texunit_named(unsigned, const string &n) void RenderPass::Loader::uniforms() { - obj.ensure_private_shader_data(); + if(!obj.shprog || obj.shprog_from_material) + throw runtime_error("Shader is required for uniforms"); + if(!obj.shdata) + obj.shdata = new ProgramData(obj.shprog.get()); + else if(obj.shdata.refcount()>1) + obj.shdata = new ProgramData(*obj.shdata); load_sub(*obj.shdata); }