X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterials%2Frenderpass.cpp;h=70143e96a497c7e299f088855c83903c4397fedc;hb=a482029babea3210840d8c62e9df9ece4342b2b9;hp=4ab72b568d32a9704c1c56ff90dab503e7b8a297;hpb=45de0062950ad822ed0379ed4fe807d333e1b8f1;p=libs%2Fgl.git diff --git a/source/materials/renderpass.cpp b/source/materials/renderpass.cpp index 4ab72b56..70143e96 100644 --- a/source/materials/renderpass.cpp +++ b/source/materials/renderpass.cpp @@ -9,7 +9,6 @@ #include "renderer.h" #include "texture.h" #include "texture2d.h" -#include "texturing.h" #include "uniform.h" using namespace std; @@ -31,7 +30,7 @@ void RenderPass::set_material_textures() { const Tag *material_texture_tags = material->get_texture_tags(); for(const Tag *tag=material_texture_tags; tag->id; ++tag) - set_texture(*tag, material->get_texture(*tag), material->get_sampler()); + set_texture(*tag, material->get_texture(*tag), material->get_sampler(*tag)); } void RenderPass::maybe_create_material_shader()