X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterials%2Fmaterial.cpp;h=eaabad157002b793f64a9d1575238618856e9223;hb=3a6eb030fb4eca4c2a317f270704fddf31613130;hp=810ecd174d81fb407730b33b0488b456dcee4f86;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/materials/material.cpp b/source/materials/material.cpp index 810ecd17..eaabad15 100644 --- a/source/materials/material.cpp +++ b/source/materials/material.cpp @@ -6,26 +6,30 @@ #include "resources.h" #include "texturing.h" #include "uniform.h" +#include "unlitmaterial.h" using namespace std; namespace Msp { namespace GL { -Program *Material::create_compatible_shader() const -{ - return new Program(create_program_source()); -} - const Program *Material::create_compatible_shader(DataFile::Collection &coll) const { - string source = create_program_source(); - string name = format("_material_%016x.glsl", hash64(source)); + string module_name; + map spec_values; + fill_program_info(module_name, spec_values); + + string info = module_name; + for(map::const_iterator i=spec_values.begin(); i!=spec_values.end(); ++i) + info += format(",%s:%d", i->first, i->second); + + string name = format("_material_%016x.shader", hash64(info)); Program *shprog = coll.find(name); if(shprog) return shprog; - shprog = new Program(create_program_source()); + const Module &module = coll.get(module_name); + shprog = new Program(module, spec_values); try { coll.add(name, shprog); @@ -68,6 +72,7 @@ Material::MaterialRegistry &Material::get_material_registry() initialized = true; registry.register_type("basic"); registry.register_type("pbr"); + registry.register_type("unlit"); } return registry; } @@ -86,7 +91,7 @@ void Material::Loader::init_actions() add("sampler", &Loader::sampler); } -void Material::Loader::sampler(const std::string &name) +void Material::Loader::sampler(const string &name) { obj.sampler = &get_collection().get(name); }