X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterials%2Fmaterial.cpp;h=542c84744b2f2b4dbb2c0fa434c240ee0908999d;hb=4595453156db0c47926946b0ea1732b1e37e70ce;hp=6d9c0571f429f37e8c2ce265ca8c88e92bfaf70c;hpb=9813f8711628a0fbe786406e974dc33546dc9cee;p=libs%2Fgl.git diff --git a/source/materials/material.cpp b/source/materials/material.cpp index 6d9c0571..542c8474 100644 --- a/source/materials/material.cpp +++ b/source/materials/material.cpp @@ -11,21 +11,33 @@ using namespace std; namespace Msp { namespace GL { +Material::Material() +{ + set_alpha_cutoff(0.0f); + set_alpha_feather(1.0f); +} + const Program *Material::create_compatible_shader(const map &extra_spec) const { string module_name; map spec_values; + if(alpha_cutoff>0.0f) + spec_values["use_alpha_cutoff"] = true; + fill_program_info(module_name, spec_values); for(const auto &kvp: extra_spec) spec_values[kvp.first] = kvp.second; - string info = module_name; + uint64_t info_hash = hash<64>(module_name); for(const auto &kvp: spec_values) - info += format(",%s:%d", kvp.first, kvp.second); + { + info_hash = hash_update<64>(info_hash, kvp.first); + info_hash = hash_update<64>(info_hash, kvp.second); + } Resources &res = Resources::get_global(); - string name = format("_material_%016x.shader", hash64(info)); + string name = format("_material_%016x.shader", info_hash); Program *shprog = res.find(name); if(shprog) return shprog; @@ -45,6 +57,18 @@ const Program *Material::create_compatible_shader(const map &extra_ return shprog; } +void Material::set_alpha_cutoff(float a) +{ + alpha_cutoff = a; + shdata.uniform("alpha_cutoff.cutoff", a); +} + +void Material::set_alpha_feather(float f) +{ + alpha_feather = f; + shdata.uniform("alpha_cutoff.feather", f); +} + void Material::set_debug_name(const string &name) { #ifdef DEBUG @@ -75,9 +99,22 @@ Material::Loader::Loader(Material &m, Collection &c): void Material::Loader::init_actions() { + add("alpha_cutoff", &Loader::alpha_cutoff); + add("alpha_cutoff", &Loader::alpha_cutoff_feather); add("sampler", &Loader::sampler); } +void Material::Loader::alpha_cutoff(float a) +{ + obj.set_alpha_cutoff(a); +} + +void Material::Loader::alpha_cutoff_feather(float a, float f) +{ + obj.set_alpha_cutoff(a); + obj.set_alpha_feather(f); +} + void Material::Loader::sampler(const string &name) { obj.sampler = &get_collection().get(name);