X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterials%2Flight.h;h=c7e281887651c7f3d5495f86c34960055d9429e9;hb=0a8e52c548c887e1ed8668c4db4b5b0aacf0ec05;hp=e94f3c5aca8b333c5a73f6c31082cd2d0afa34a3;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/materials/light.h b/source/materials/light.h index e94f3c5a..c7e28188 100644 --- a/source/materials/light.h +++ b/source/materials/light.h @@ -21,7 +21,7 @@ is not 180 degrees, it's a spotlight. Otherwise it's an omnidirectional point light. Lights are usually grouped with a Lighting object, which can be used in a -Pipeline::Pass. +Sequence::Step. Lights do not cast shadows by themselves. See ShadowMap for that. */