X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterials%2Fbasicmaterial.h;h=4fe4e10c2012bc9be0c3e2171bd39f01e8e341a5;hb=f1e296bb2442dfbea12e7b38a97cc152aa34569c;hp=bf1b0e8cdfb1190b114906abe398e4f1376216e4;hpb=ae45c0397e2cb8f0a01f2f31d01c95ff3870271e;p=libs%2Fgl.git diff --git a/source/materials/basicmaterial.h b/source/materials/basicmaterial.h index bf1b0e8c..4fe4e10c 100644 --- a/source/materials/basicmaterial.h +++ b/source/materials/basicmaterial.h @@ -6,6 +6,13 @@ namespace Msp { namespace GL { +/** +A basic and cheap material using the Phong shading model. Results are roughly +equivalent to legacy OpenGL materials. + +In addition to the usual properties of the Phong shading model, normal mapping +and reflections are supported. Reflections require an EnvironmentMap effect. +*/ class BasicMaterial: public Material { public: