X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterials%2Fbasicmaterial.h;h=4fe4e10c2012bc9be0c3e2171bd39f01e8e341a5;hb=ae423e6ef278388f92802fbae34b1c7ec339292f;hp=bf4a1c1c5d16bccbec28edbf0f63fd018041f338;hpb=cb7db94f7837e6a3be037d07575dc248177d9426;p=libs%2Fgl.git diff --git a/source/materials/basicmaterial.h b/source/materials/basicmaterial.h index bf4a1c1c..4fe4e10c 100644 --- a/source/materials/basicmaterial.h +++ b/source/materials/basicmaterial.h @@ -6,6 +6,13 @@ namespace Msp { namespace GL { +/** +A basic and cheap material using the Phong shading model. Results are roughly +equivalent to legacy OpenGL materials. + +In addition to the usual properties of the Phong shading model, normal mapping +and reflections are supported. Reflections require an EnvironmentMap effect. +*/ class BasicMaterial: public Material { public: @@ -15,7 +22,6 @@ public: static ActionMap shared_actions; public: - Loader(BasicMaterial &); Loader(BasicMaterial &, Collection &); private: @@ -39,8 +45,6 @@ protected: virtual void fill_program_info(std::string &, std::map &) const; public: - DEPRECATED virtual void attach_textures_to(Texturing &, ProgramData &) const; - virtual const Tag *get_texture_tags() const { return texture_tags; } virtual const Texture *get_texture(Tag) const;