X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=fa1612e142d1dca596fe58a59e03491d74b0fc70;hb=5172d32d67595ea0b70184fadcfcb8e023cccbc8;hp=1da27199aa21ebea2704862527d920de982721c7;hpb=50e504e2171295d5922ddf87b358e0024db3ce40;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index 1da27199..fa1612e1 100644 --- a/source/material.h +++ b/source/material.h @@ -8,7 +8,8 @@ Distributed under the LGPL #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ -#include +#include +#include "bindable.h" #include "color.h" namespace Msp { @@ -18,17 +19,13 @@ namespace GL { Stores OpenGL material properties. Since OpenGL does not support material objects, application of material is done with several calls to glMaterial. */ -class Material +class Material: public Bindable { public: - class Loader: public DataFile::Loader + class Loader: public DataFile::ObjectLoader { - private: - Material &mat; - public: Loader(Material &); - Material &get_object() const { return mat; } private: void ambient(float, float, float, float); @@ -59,8 +56,6 @@ public: void bind() const; static void unbind(); -private: - static const Material *current; }; } // namespace GL