X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=fa1612e142d1dca596fe58a59e03491d74b0fc70;hb=249ce48a66074d0f0b6e23caeb77fad7c3d238ae;hp=0e0033b46e0f3544d477f76185b4f8956701c5ce;hpb=5c59a04e253bf7868796fc0dc8e9768ad1988b33;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index 0e0033b4..fa1612e1 100644 --- a/source/material.h +++ b/source/material.h @@ -1,14 +1,15 @@ /* $Id$ This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ -#include +#include +#include "bindable.h" #include "color.h" namespace Msp { @@ -18,17 +19,13 @@ namespace GL { Stores OpenGL material properties. Since OpenGL does not support material objects, application of material is done with several calls to glMaterial. */ -class Material +class Material: public Bindable { public: - class Loader: public DataFile::Loader + class Loader: public DataFile::ObjectLoader { - private: - Material &mat; - public: Loader(Material &); - Material &get_object() const { return mat; } private: void ambient(float, float, float, float); @@ -51,7 +48,14 @@ public: void set_specular(const Color &s); void set_emission(const Color &e); void set_shininess(float s); - void apply() const; + const Color &get_ambient() const { return ambient; } + const Color &get_diffuse() const { return diffuse; } + const Color &get_specular() const { return specular; } + const Color &get_emission() const { return emission; } + float get_shininess() const { return shininess; } + void bind() const; + + static void unbind(); }; } // namespace GL