X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=f244636859ccc6bb7ab417e5ebe7b498f6925ff5;hb=a86623004ba91baef76dac9275e9b79366acce16;hp=babf26763b887980eb66bb8dbbb3191eb2e50d4a;hpb=cea3c333797cadd9629aefaa5b82243173a02d16;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index babf2676..f2446368 100644 --- a/source/material.h +++ b/source/material.h @@ -1,21 +1,42 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ +#include +#include "bindable.h" #include "color.h" namespace Msp { namespace GL { -class Material +/** +Stores OpenGL material properties. Since OpenGL does not support material +objects, application of material is done with several calls to glMaterial. +*/ +class Material: public BindableWithDefault { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(Material &); + + private: + void ambient(float, float, float, float); + void diffuse(float, float, float, float); + void specular(float, float, float, float); + void emission(float, float, float, float); + }; + private: + enum ParameterMask + { + AMBIENT = 1, + DIFFUSE = 2, + SPECULAR = 4, + EMISSION = 8, + SHININESS = 16 + }; + Color ambient; Color diffuse; Color specular; @@ -24,12 +45,22 @@ private: public: Material(); + +private: + void update_parameter(int) const; + +public: void set_ambient(const Color &a); void set_diffuse(const Color &d); void set_specular(const Color &s); void set_emission(const Color &e); void set_shininess(float s); - void apply() const; + const Color &get_ambient() const { return ambient; } + const Color &get_diffuse() const { return diffuse; } + const Color &get_specular() const { return specular; } + const Color &get_emission() const { return emission; } + float get_shininess() const { return shininess; } + void bind() const; }; } // namespace GL