X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=f244636859ccc6bb7ab417e5ebe7b498f6925ff5;hb=8aea0f65f9ab7d603e47cf4479388af246cc8400;hp=6614aeeae12cac4c51b0e9b91c320106b256eea1;hpb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index 6614aeea..f2446368 100644 --- a/source/material.h +++ b/source/material.h @@ -1,14 +1,8 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ #include +#include "bindable.h" #include "color.h" namespace Msp { @@ -18,14 +12,14 @@ namespace GL { Stores OpenGL material properties. Since OpenGL does not support material objects, application of material is done with several calls to glMaterial. */ -class Material +class Material: public BindableWithDefault { public: class Loader: public DataFile::ObjectLoader { public: Loader(Material &); - + private: void ambient(float, float, float, float); void diffuse(float, float, float, float); @@ -34,6 +28,15 @@ public: }; private: + enum ParameterMask + { + AMBIENT = 1, + DIFFUSE = 2, + SPECULAR = 4, + EMISSION = 8, + SHININESS = 16 + }; + Color ambient; Color diffuse; Color specular; @@ -42,6 +45,11 @@ private: public: Material(); + +private: + void update_parameter(int) const; + +public: void set_ambient(const Color &a); void set_diffuse(const Color &d); void set_specular(const Color &s); @@ -53,10 +61,6 @@ public: const Color &get_emission() const { return emission; } float get_shininess() const { return shininess; } void bind() const; - - static void unbind(); -private: - static const Material *current; }; } // namespace GL