X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=ead11618c2c9abdf8d82ca29b63d7e241bfd7beb;hb=0a2ce396dc1eeba1963798691c4a988467d2c6bd;hp=17ea88391238ec31533261578c43ae244cf4e3a7;hpb=d42c443d24a8e428c43f849b218c9e1a1dca4189;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index 17ea8839..ead11618 100644 --- a/source/material.h +++ b/source/material.h @@ -2,7 +2,6 @@ #define MSP_GL_MATERIAL_H_ #include -#include "bindable.h" #include "color.h" #include "programdata.h" @@ -12,7 +11,7 @@ namespace GL { /** Stores basic material properties. This includes color and reflection parameters, but does not include texturing. Materials interact with light -soucres and ambient lighting to produce the base color of a surface. Textures +sources and ambient lighting to produce the base color of a surface. Textures can be used to add detail. Material provides a set of uniform variables for use with shaders.