X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=b0c9cd0d3510c2e2d76612bea410f8b13670423a;hb=b8b06a0ff96763ba7e188d9fcacbd8c0e3dcd515;hp=babf26763b887980eb66bb8dbbb3191eb2e50d4a;hpb=cea3c333797cadd9629aefaa5b82243173a02d16;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index babf2676..b0c9cd0d 100644 --- a/source/material.h +++ b/source/material.h @@ -8,13 +8,35 @@ Distributed under the LGPL #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ +#include #include "color.h" namespace Msp { namespace GL { +/** +Stores OpenGL material properties. Since OpenGL does not support material +objects, application of material is done with several calls to glMaterial. +*/ class Material { +public: + class Loader: public DataFile::Loader + { + private: + Material &mat; + + public: + Loader(Material &); + Material &get_object() const { return mat; } + + private: + void ambient(float, float, float, float); + void diffuse(float, float, float, float); + void specular(float, float, float, float); + void emission(float, float, float, float); + }; + private: Color ambient; Color diffuse; @@ -29,6 +51,11 @@ public: void set_specular(const Color &s); void set_emission(const Color &e); void set_shininess(float s); + const Color &get_ambient() const { return ambient; } + const Color &get_diffuse() const { return diffuse; } + const Color &get_specular() const { return specular; } + const Color &get_emission() const { return emission; } + float get_shininess() const { return shininess; } void apply() const; };