X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=a149f6d4131fe0ee928f361aabd6065605948921;hb=99ffd618b531395fe369b33fb029855d57547365;hp=5a71aa34bae2be1470016f1c9ef7a3848447503a;hpb=a6acc6fc98f8571eaaa66f726c1ff4d60abe4f58;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index 5a71aa34..a149f6d4 100644 --- a/source/material.h +++ b/source/material.h @@ -16,17 +16,24 @@ objects, application of material is done with several calls to glMaterial. class Material: public BindableWithDefault { public: - class Loader: public DataFile::ObjectLoader + class Loader: public DataFile::CollectionObjectLoader { + private: + bool srgb; + public: Loader(Material &); - + Loader(Material &, Collection &); private: + void init(); + + Color make_color(float, float, float, float); void ambient(float, float, float, float); void diffuse(float, float, float, float); void specular(float, float, float, float); void emission(float, float, float, float); void shininess(float); + void reflectivity(float); }; private: @@ -44,6 +51,7 @@ private: Color specular; Color emission; float shininess; + float reflectivity; ProgramData shdata; public: @@ -58,11 +66,13 @@ public: void set_specular(const Color &s); void set_emission(const Color &e); void set_shininess(float s); + void set_reflectivity(float); const Color &get_ambient() const { return ambient; } const Color &get_diffuse() const { return diffuse; } const Color &get_specular() const { return specular; } const Color &get_emission() const { return emission; } float get_shininess() const { return shininess; } + float get_reflectivity() const { return reflectivity; } const ProgramData &get_shader_data() const { return shdata; } void bind() const; };