X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=a149f6d4131fe0ee928f361aabd6065605948921;hb=00d3ccedefb1a5efb3d2d4625a2b68446703fbab;hp=f244636859ccc6bb7ab417e5ebe7b498f6925ff5;hpb=a86623004ba91baef76dac9275e9b79366acce16;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index f2446368..a149f6d4 100644 --- a/source/material.h +++ b/source/material.h @@ -4,6 +4,7 @@ #include #include "bindable.h" #include "color.h" +#include "programdata.h" namespace Msp { namespace GL { @@ -15,16 +16,24 @@ objects, application of material is done with several calls to glMaterial. class Material: public BindableWithDefault { public: - class Loader: public DataFile::ObjectLoader + class Loader: public DataFile::CollectionObjectLoader { + private: + bool srgb; + public: Loader(Material &); - + Loader(Material &, Collection &); private: + void init(); + + Color make_color(float, float, float, float); void ambient(float, float, float, float); void diffuse(float, float, float, float); void specular(float, float, float, float); void emission(float, float, float, float); + void shininess(float); + void reflectivity(float); }; private: @@ -42,6 +51,8 @@ private: Color specular; Color emission; float shininess; + float reflectivity; + ProgramData shdata; public: Material(); @@ -55,11 +66,14 @@ public: void set_specular(const Color &s); void set_emission(const Color &e); void set_shininess(float s); + void set_reflectivity(float); const Color &get_ambient() const { return ambient; } const Color &get_diffuse() const { return diffuse; } const Color &get_specular() const { return specular; } const Color &get_emission() const { return emission; } float get_shininess() const { return shininess; } + float get_reflectivity() const { return reflectivity; } + const ProgramData &get_shader_data() const { return shdata; } void bind() const; };