X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fmaterial.h;h=5a71aa34bae2be1470016f1c9ef7a3848447503a;hb=f33a98b1a044c8ac7b12778cbca6c4a124875e4a;hp=9af86a700b6f5502c12b9b240f307263311a800a;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index 9af86a70..5a71aa34 100644 --- a/source/material.h +++ b/source/material.h @@ -4,6 +4,7 @@ #include #include "bindable.h" #include "color.h" +#include "programdata.h" namespace Msp { namespace GL { @@ -12,30 +13,46 @@ namespace GL { Stores OpenGL material properties. Since OpenGL does not support material objects, application of material is done with several calls to glMaterial. */ -class Material: public Bindable +class Material: public BindableWithDefault { public: class Loader: public DataFile::ObjectLoader { public: Loader(Material &); - + private: void ambient(float, float, float, float); void diffuse(float, float, float, float); void specular(float, float, float, float); void emission(float, float, float, float); + void shininess(float); }; private: + enum ParameterMask + { + AMBIENT = 1, + DIFFUSE = 2, + SPECULAR = 4, + EMISSION = 8, + SHININESS = 16 + }; + Color ambient; Color diffuse; Color specular; Color emission; float shininess; + ProgramData shdata; public: Material(); + +private: + void update_parameter(int) const; + +public: void set_ambient(const Color &a); void set_diffuse(const Color &d); void set_specular(const Color &s); @@ -46,9 +63,8 @@ public: const Color &get_specular() const { return specular; } const Color &get_emission() const { return emission; } float get_shininess() const { return shininess; } + const ProgramData &get_shader_data() const { return shdata; } void bind() const; - - static void unbind(); }; } // namespace GL